Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Karshaddii

Latest Posts

Page: 1 of 1
Posted in: What's your longest compile time?
 Karshaddii
04-08-2003, 8:09 PM
#19
It was a compliment, Leslie--I didn't mean anything other than a compliment. = )...  [Read More]
Posted in: What's your longest compile time?
 Karshaddii
04-08-2003, 6:47 PM
#17
Uh-hum. = ) Where Karshaddii stirs, Leslie follows and cleans up the mess left by him. = )...  [Read More]
Posted in: What's your longest compile time?
 Karshaddii
04-08-2003, 3:22 PM
#15
Double it....  [Read More]
Posted in: What's your longest compile time?
 Karshaddii
04-07-2003, 3:45 PM
#10
No matter how detailed the rooms are (assuming you have built them correctly and used detail brushes properly) if they are small and enclosed then the compiler finishes rather fast. But when you have a VERY large outdoors map, all lit by ambient ligh...  [Read More]
Posted in: What's your longest compile time?
 Karshaddii
04-07-2003, 3:02 PM
#8
Would you settle for some screenies for now? I'll email you a few in-editor shots im working on now....  [Read More]
Posted in: What's your longest compile time?
 Karshaddii
04-07-2003, 1:18 PM
#6
Lolz! Yeah, I could show you some screenies--but I have made some of the biggest maps for JO...period (none of them will be released till everyone has mucho-fast computers--save for some clan-only maps Ive made) Yeah, I'm an outdoor fr3ak--and I lo...  [Read More]
Posted in: What's your longest compile time?
 Karshaddii
04-02-2003, 7:58 PM
#4
98556 seconds (27.3766666666E hrs) on a Pentium 4 2.6 with 784 megs of Rambus. That was my last map...I don't have the specifics on my most complex map but it was just under 2 full days....  [Read More]
Posted in: Map i started working on again, screens!
 Karshaddii
04-05-2003, 11:16 AM
#12
Stretch out the lava texture a bit--looks like its set to 0.25000--boost it up to a 0.50000 or a 0.75000 Looks like you got a great start! Keep it up! =)...  [Read More]
Posted in: The Geonosian Arena WIP
 Karshaddii
08-01-2002, 2:33 PM
#152
Any new screenies? :D...  [Read More]
Posted in: The Geonosian Arena WIP
 Karshaddii
07-26-2002, 1:51 PM
#130
No, actually it doesn't--I have tried it--spent my entire Saturday on it to get it to look right though--and in my opinion--it would be quicker to learn the ICARUS manual......  [Read More]
Posted in: The Geonosian Arena WIP
 Karshaddii
07-26-2002, 1:34 PM
#128
YAY = )...  [Read More]
Posted in: Progessive-ladder WIP...(screens)
 Karshaddii
07-08-2003, 6:09 PM
#11
Thanks for the support, and as I mentioned in my edited first post--all updates, new screenies, storyline info, ect. will be posted here: http://jk2review.ravencommunity.net/forums/viewtopic.php?t=166[/URL]...  [Read More]
Posted in: Progessive-ladder WIP...(screens)
 Karshaddii
07-07-2003, 3:32 PM
#9
MAJOR progress on the map: 8,850 brushes added in the past two weeks, level construction 50% completed (huge map here, folks. New models and moves added Working on new weapons in Lightwave New screenies should be up soon Oh, and to answer your q...  [Read More]
Posted in: Progessive-ladder WIP...(screens)
 Karshaddii
06-21-2003, 12:16 AM
#6
I can't stand normal ladders either, who wants to hack at endless waves of reborns in the same room for hours on hand... Thats why I am working on this, it incorporates a full SP level, with a full storyline, and adds ladder like stages--you earn fo...  [Read More]
Posted in: Progessive-ladder WIP...(screens)
 Karshaddii
06-20-2003, 6:03 PM
#4
Final Shots http://images.ofoto.com/photos417/3/99/18/68/84/0/84681899305_0_ALB.jpg http://images.ofoto.com/photos417/3/99/8/35/91/0/91350899305_0_ALB.jpg http://images.ofoto.com/photos417/3/99/8/35/22/0/22350899305_0_ALB.jpg http://images.ofoto....  [Read More]
Posted in: Progessive-ladder WIP...(screens)
 Karshaddii
06-20-2003, 6:02 PM
#3
yet more beta shots: http://jk2review.hirailjunction.com/images/kas14.jpg http://jk2review.hirailjunction.com/images/kas15.jpg http://jk2review.hirailjunction.com/images/kas16.jpg http://jk2review.hirailjunction.com/images/kas17.jpg http://jk2r...  [Read More]
Posted in: Progessive-ladder WIP...(screens)
 Karshaddii
06-20-2003, 6:00 PM
#2
some more shots: http://jk2review.hirailjunction.com/images/kas8.jpg http://jk2review.hirailjunction.com/images/kas9.jpg http://jk2review.hirailjunction.com/images/kas10.jpg http://jk2review.hirailjunction.com/images/kas11.jpg http://jk2review.h...  [Read More]
Posted in: Progessive-ladder WIP...(screens)
 Karshaddii
06-20-2003, 5:59 PM
#1
All updates, screens, and info on the MOD, yes, MOD, will be announced here: http://jk2review.ravencommunity.net/forums/viewtopic.php?t=166 NEW SCREENIES (June 20) http://jk2review.hirailjunction.com/images/kas1b.jpg http://jk2review.hirailjuncti...  [Read More]
Page: 1 of 1