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MDL_Sas

Latest Posts

Page: 1 of 1
Posted in: func_button trigger_multiple question
 MDL_Sas
07-24-2002, 4:06 PM
#15
well.. anyways i found out something new though.. thnx rich.. I kinda like having the trigger use_button pointing at the button so i don't have to walk into it.. and it works just great now.. so hey.. will see how the fans like it.. :)...  [Read More]
Posted in: func_button trigger_multiple question
 MDL_Sas
07-24-2002, 7:45 AM
#13
What do you mean check use_button.. cause where does it allow you to check off what you want enter in the entity screen.. or if it does I am clueless how to do it.....  [Read More]
Posted in: func_button trigger_multiple question
 MDL_Sas
07-24-2002, 6:39 AM
#12
To tell ya the truth I found out what the warning was.. and actually it works better this way.. wonder why.. the warning was because somehow the team doors where targeted at each other.. must have had them both selected during ctrl-k.. anyways I ca...  [Read More]
Posted in: func_button trigger_multiple question
 MDL_Sas
07-23-2002, 12:44 PM
#10
not sure if it will work for me yet but I'll try it =) but whats the value of the use_button supposed to be set to?...  [Read More]
Posted in: func_button trigger_multiple question
 MDL_Sas
07-23-2002, 4:39 AM
#7
Cause if I compile the map with just the button as the trigger it doesn't open the door.. =\...  [Read More]
Posted in: func_button trigger_multiple question
 MDL_Sas
07-23-2002, 2:29 AM
#4
but thats what i have =\ trigger to button button to door.....  [Read More]
Posted in: func_button trigger_multiple question
 MDL_Sas
07-23-2002, 12:26 AM
#1
I have a button opening a double door with a multiple trigger supposidly use_button value= the actual button but in the game I don't have to press the use key and it works but says warning: entity used itself can anyone help me with changing that...  [Read More]
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