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AnArKey

Latest Posts

Page: 1 of 1
Posted in: Single saber experiment, single blows
 AnArKey
10-03-2003, 1:10 AM
#9
Good point, I'll invert the experiment. I'd expect to see the staff break through most of the time, it certainly seems to in most fights....  [Read More]
Posted in: Single saber experiment, single blows
 AnArKey
10-02-2003, 8:20 PM
#1
So I got someone with a staff to stand still while I tried some things with the single. What I did was take those big swings, the ones you have to be backing up to start. The HUGE slow wide arc swings, that you would think are real powerful. I hit...  [Read More]
Posted in: Dismemberment working!
 AnArKey
09-19-2003, 7:27 PM
#10
I think there are only so many discrete "sever" sections. If you slice high and to the side, his head will come off. Mid-section, you will get him at the waist. Then there are hands, arms, and legs....  [Read More]
Posted in: Dismemberment working!
 AnArKey
09-19-2003, 7:18 AM
#8
You don't have to load every map. I found it stays if you load from console, then follow the game from there. You can't load older save games though. Only quick loads. It also makes enemy sabers REAL powerful. If they so much as touch you (not even...  [Read More]
Posted in: Dismemberment working!
 AnArKey
09-19-2003, 6:16 AM
#5
You PUT those three lines in your config file. Replace whatever setting may already be there for g_saberMoreRealistic. Start the game. Open console. Type: devmap *mapname* (hoth2, kor1, vjun2, etc) Type: g_sabermorerealistic Should return: g_sa...  [Read More]
Posted in: Dismemberment working!
 AnArKey
09-19-2003, 3:51 AM
#1
The only way I got the g_saberMoreRealistic to change was to change it in the jaconfig.cfg. No console command would be accepted (write protected). This is now in my jaconfig.cfg: seta g_dismember "100" seta g_dismemberprobabilities "...  [Read More]
Posted in: Dismemberment PLEASE!!
 AnArKey
09-19-2003, 12:43 AM
#2
As far as I know, it's g_sabermorerealistic 1, but I can't activate it. Says "write protected" even with devmapall or helpusobi 1. I can get it to work by editing the main CFG file, but the second I load a level, it switches it back to 0....  [Read More]
Posted in: Special Moves...how to?
 AnArKey
09-06-2003, 2:32 AM
#5
Oh...now don't I feel silly....  [Read More]
Posted in: Special Moves...how to?
 AnArKey
09-05-2003, 11:24 PM
#1
OK, so we got our hands on the demo. Now....how do we do all the special moves? There are a LOT more than JO, and they are all shown on the main Jedi Academy page. Neat little animations. But how do we do them? In JO, did we have to wait until peopl...  [Read More]
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