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Drigo Zoxx

Latest Posts

Page: 2 of 3
Posted in: Translating
 Drigo Zoxx
01-29-2003, 5:47 PM
#5
Originally posted by Tomas You might want to check out this (http://www.pollodigomma.net/iagtg/tutorials/Dk/index.htm) article which describes how to translate Indy3 (I think, the article is in Italian...). There you can also download some program c...  [Read More]
Posted in: Indy 4 Music
 Drigo Zoxx
01-23-2003, 6:52 PM
#4
anyway I've not found yet any extracted midi files on the web which are good enogh. Most of them contains 'guessed' instruments, and i've said it all with that :)...  [Read More]
Posted in: Indy 4 Music
 Drigo Zoxx
01-16-2003, 5:19 PM
#2
FOA uses MT-32 Midi music. This format has some differences from general midi, mainly in different intrument patches and different ways of calling a program change. To answer your question, the best way to do that is obtain some docs on General Midi...  [Read More]
Posted in: Need help compression...
 Drigo Zoxx
08-08-2002, 7:39 PM
#2
The biggest file in the game is the MONSTER.SOU file, which contains all character spoken phrases. You can compress it in mp3 using a tool included in SCUMMVM....  [Read More]
Posted in: Monkey Island 1 PC Speaker Intro Theme
 Drigo Zoxx
07-20-2002, 2:03 AM
#2
SPK musics are noever polifonic... You can use the one from the monkey2 ending when the original theme sounds out....  [Read More]
Posted in: iMUSE patent...
 Drigo Zoxx
07-03-2002, 2:48 AM
#5
I've just started reading this thing... what a headache!...  [Read More]
Posted in: iMUSE patent...
 Drigo Zoxx
07-02-2002, 6:55 AM
#2
Maybe this question is stupid, but what's a SCUMM patent?...  [Read More]
Posted in: Programs used to create Lucasarts games?
 Drigo Zoxx
06-27-2002, 2:59 AM
#13
IIgs rulez :)...  [Read More]
Posted in: Programs used to create Lucasarts games?
 Drigo Zoxx
06-26-2002, 5:34 AM
#8
hey Jason I had a feeling about that :) I'm serious, when I used DeluxePaint II on AppleIIgs (many many years ago) I said :"these files are named .brush, it reminds me of Guybrush" of course i owned IIgs but already played Monkey2 on Mac E...  [Read More]
Posted in: Programs used to create Lucasarts games?
 Drigo Zoxx
06-25-2002, 7:04 AM
#5
why, i said that based on Ron Gilbert latest interview for Mixnmojo where he said "We are developing a new story system at Hulabee Entertainment, SCUMM is a great one, but it has been around for 15 years". LEC seems to be completely moved t...  [Read More]
Posted in: Programs used to create Lucasarts games?
 Drigo Zoxx
06-23-2002, 11:53 PM
#3
I wonder where are the original programs written by Ron Gilbert to compile SCUMM script and handle data. It'd be great if LEC or Ron diffuses them, after all he just said SCUMM development is dead......  [Read More]
Posted in: The DIg Music and Video
 Drigo Zoxx
06-23-2002, 11:57 PM
#11
hey, none here knows what we're talking about :) CCCP you're not really openminded if you think you won't be able to switch to linux and use Win programs from there... (nothing personal) :)...  [Read More]
Posted in: The DIg Music and Video
 Drigo Zoxx
06-22-2002, 9:04 AM
#6
or you can even trash Win2K......  [Read More]
Posted in: LIXOO is on the roadmap!
 Drigo Zoxx
06-25-2002, 6:50 AM
#16
Yes, Spain vs Italy'd be a "real" match, i mean where "real" soccer teams plays. No offense for korean peoples, i'm just objective. :) I guess there's a channel named #scumm or maybe you can join the developers channel for ScummV...  [Read More]
Posted in: LIXOO is on the roadmap!
 Drigo Zoxx
06-22-2002, 8:54 AM
#14
moebius, you're right, MacOSX is Unix after all. So you're spanish, then tell your team that they got to smash Korea in the WC :)))) ITALY__!!!...  [Read More]
Posted in: LIXOO is on the roadmap!
 Drigo Zoxx
06-14-2002, 8:48 PM
#6
he wont :)...  [Read More]
Posted in: LIXOO is on the roadmap!
 Drigo Zoxx
06-11-2002, 8:21 PM
#2
It's good to know you're working on something concrete, please don't stop development as many other projects did. After all, you don't need to make anything special. 2D ag is good enough, of cource hi resolution :)...  [Read More]
Posted in: Midi, Wav, Mp3
 Drigo Zoxx
06-11-2002, 7:25 PM
#15
yeah, Timidity is great, i like too much the way it play the Raiders Theme (indiana Jones theme) it seems to be listening a real orchestra...  [Read More]
Posted in: Midi, Wav, Mp3
 Drigo Zoxx
06-10-2002, 12:24 PM
#12
If you're having troubles with Timidity config file, that's why you need to copy it into the c:\WINDOWS\ directory the first time you install Timidity. I'm not sure about the directory, but you can find this in the troubleshooting section of Timidity...  [Read More]
Posted in: Midi, Wav, Mp3
 Drigo Zoxx
06-09-2002, 12:08 PM
#7
Why would i want to use WinAmp if I can export them to Wave in Timidity with Eawpats?...  [Read More]
Posted in: What happened to SCRAMM?
 Drigo Zoxx
06-10-2002, 12:18 PM
#8
Wow! GLUMOL is raised from death???...  [Read More]
Posted in: Monkey Island 1 audio tracks
 Drigo Zoxx
06-14-2002, 8:50 PM
#16
youre right i'm abusing the MOD term. however they're too much cheap to be called midi, each note is composed of value (no microtones), velocity and duration. tha't all. But it sounds cool...  [Read More]
Posted in: Monkey Island 1 audio tracks
 Drigo Zoxx
06-11-2002, 8:34 PM
#14
Jake, Mac version uses mods too, not midi ;)...  [Read More]
Posted in: Adventure scripting languages
 Drigo Zoxx
06-27-2002, 3:04 AM
#18
that's my point too, lets support as many ag as we can so we could be lied from LEC from Sierra and from many others company...  [Read More]
Posted in: Adventure scripting languages
 Drigo Zoxx
06-10-2002, 1:20 PM
#16
I'd prefer SCUMM instead, for "nostalgia" reasons :)...  [Read More]
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