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Admiral Vostok

Latest Posts

Page: 4 of 5
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-07-2004, 5:23 PM
#109
Still I think there's plenty of scope for new ideas rather than just using the Zero Hour idea and doing it better than EA. At least a reinterpretation of it like this: Each faction has three Commanders, each with a different speciality. Throughout t...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-07-2004, 5:02 PM
#107
You liked it earlier.Well if I did I've changed my mind now.This is superior to anything EA could possibly hope to create so don't compare Mud to a jewelHave you played Generals: Zero Hour? Because what you're suggesting is exactly what they have. Ev...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-07-2004, 3:42 PM
#104
I'm not really a fan of a Commander system like that, on the whole it's far too similar to the Generals in Zero Hour....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-07-2004, 2:42 PM
#100
I'll just reiterate my stance on the number of civs since you brought it up Nitro, and since I get the impression Puzzlebox's design includes a relatively large range of civs. I think at the very most we'll have the same civs we had in Clone Campaig...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-07-2004, 2:13 PM
#98
Because you're relatively new to the forums, Puzzlebox, you're probably unaware of a phrase that was amongst our favourites in reviewing potential Star Wars RTS designs. GAMEPLAY > REALISM. Basically what this means that realism is great, until...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-07-2004, 2:00 PM
#95
Can everyone stop the flaming please! Puzzlebox is trying to discuss his ideas rationally. While I disagree with some of his concepts I'm not calling him names, despite his curious continued misspelling of my name, I'm discussing his decisions in a r...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-07-2004, 12:45 PM
#91
It's kinda obvious why I have the barracks in there, if anyone else is unsure ask.I'm guessing that it's a cheaper building that lets you build those troops quicker or something. If this is correct perhaps you should take note of how few if any exist...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-06-2004, 10:37 AM
#79
Or maybe you'll come around, Puzzlebox. First off the names you've taken specifically were my ideas, but even if my template can wholly be considered as a group effort, which for the most part it is, I would like to think you'd be crediting all of u...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-05-2004, 11:35 PM
#69
I suppose you do owe me something since you're using some of my ideas! It's a start, but since you haven't given any details I'm sure you'll forgive me for making assumptions. 1. The Technician sounds intriguing, what does he do? 2. I notice you've...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-05-2004, 3:44 PM
#66
Yes. Even though you seem to have relented, I'll point out that a "minor, very simplified representation" does not imply that it will be small scale skirmishes. It just won't have all the intricacies as a fully developed space battle RTS li...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-05-2004, 3:37 PM
#64
It won't be small scale, it just won't have as many intricacies as the ground battles. For example, you won't be collecting resources in space, you'll have to collect them on the ground then use them to build stuff in space. I guess you'll just have...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-05-2004, 3:22 PM
#61
I used to not be a fan of adding Space Battles, but I'm starting to come around to the idea. However, I think if it were to be included it should only be a minor, very simplified representation of space battles. A space-battle system that is as devel...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-05-2004, 10:53 AM
#59
I don't think the answer to every problem is the ability to "turn it off". All games are different, you can't hope to please everyone by having fundamental features of the game just being turned off. There are some things that should of cou...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-04-2004, 5:27 PM
#56
Viceroy, just let him be. Don't turn this thread into another flame war like the one about my design. If Puzzlebox believes he can get around the legal concerns of LucasArts when no-one else has, who are we to stand in his way? Puzzlebox, I still do...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-04-2004, 11:25 AM
#46
Well they probably wouldn't. But I didn't write up my design for them, I wrote it up for fun. Of course I feel inclined to mention I'm a professional software writer, so if anyone at LA likes my work I'd be happy to work for them... :D...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-04-2004, 11:11 AM
#44
So Puzzlebox you're saying you aren't going to show us your template at all? Well that is certainly a disappointment. I would have thought someone as intelligent as yourself would see the benefits of comments from people who have been discussing the...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-03-2004, 11:27 PM
#37
Well it's good you have so much confidence in yourself, since the rest of us don't ;) I'm eagerly anticipated the release of this design... when I released mine I did it in stages, releasing the overview first then each civ over a period of time. Th...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-03-2004, 11:12 PM
#35
So Puzzlebox, you're including "The Syndicate" in your design? Perhaps you should take note of what I said in the other thread about marketability if you really want your design to be the next RTS....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-03-2004, 8:38 PM
#31
Sorry Viceroy, I'm firmly against the Hutt Cartel's inclusion. The game should be about the huge-scale battles Star Wars is famous for, and the Hutt Cartel just doesn't take part in huge battles. The fight their wars insidiously with single assassins...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-03-2004, 12:24 PM
#29
Originally posted by StarWarsPhreak Actually, the Air Cruiser costs 2 population, but that's the only one. Okay, technically Clone Campaigns uses multiple pop costs, but obviously I meant a bit more extensive multiple-pop-costing than that of the Ai...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-03-2004, 11:15 AM
#26
Originally posted by Puzzlebox Off:Actually I didn't know but we'll leave it at I am not a member of the ignorant rabble that inhabit most of the earth like a bunch of unassuming insignificant drones goose-stepping into a bunch of non-descript ant h...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-03-2004, 11:00 AM
#22
Originally posted by StarWarsPhreak Clone Campaigns uses multiple population costs. I don't see why they would stop now.:confused: No they don't. An AT-AT takes up one population the same as a Stormtrooper does....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-03-2004, 10:16 AM
#20
ON TOPIC: I think multiple pop costs are a given for the next game, most superior RTS games use multiple pop costs to balance things out and make the army compositions a lot more realistic. OFF TOPIC: Puzzlebox, I'd be interested to know exactly how...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-02-2004, 10:50 PM
#10
Well duh. The game isn't what is finished, it's the design that's finished. I eagerly await your design....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-02-2004, 11:52 AM
#7
Originally posted by DK_Viceroy It's THE ONLY ONE THAT IS ACTUALLY FINISHED. :D Thanks for the accolades Viceroy....  [Read More]
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