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Admiral Vostok

Latest Posts

Page: 2 of 5
Posted in: Customization and Modding
 Admiral Vostok
01-17-2005, 12:03 PM
#2
I'd like to see some simple modding abilities for the simple fact that it will keep EU fans appeased (since they always seem to be crying for a Yuuzhan Vong civ)....  [Read More]
Posted in: 16 Screenshots!
 Admiral Vostok
01-17-2005, 10:47 PM
#20
Originally posted by Jan Gaarni Victory-Class Stardestroyers are "left-overs" from the late Clone Wars era if I remember correctly, and those have been around in Star Wars since, well atleast since TIE Fighter in -94 was it? But I think it...  [Read More]
Posted in: 16 Screenshots!
 Admiral Vostok
01-17-2005, 11:45 AM
#17
Starmark2k, you're right there is a Republic Landing Ship in there. This leads me to believe, along with the presence of SPHA-Ts on the cover of the PC Zone magazine promotion, that the Empire will have some units that are "left over" from...  [Read More]
Posted in: Jedi: What role will they play if any!!
 Admiral Vostok
01-17-2005, 12:01 PM
#36
Jedi should definitely not be in the game. The Republic was the only faction that employed Jedi on the battle field in significant numbers, and they aren't in this game. Sure Jedi are fun in a game but you have to draw the line between gameplay and r...  [Read More]
Posted in: Multiplayer - confirmed
 Admiral Vostok
01-17-2005, 11:21 AM
#22
Well the inclusion of multiplayer mode is not surprising. But I look forward to finding out all the details of a multiplayer mode. I've said it before but I'll say it again: I believe the most important thing for multiplayer modes in RTS games (apar...  [Read More]
Posted in: Units
 Admiral Vostok
01-22-2005, 2:10 AM
#35
Originally posted by Jan Gaarni The Imperial Army does have conventional tanks aswell, usually with repulsor lift. The Gorm-Talquist S-1 FireHawke Heavy Repulsortank (http://swnr.starwarsclub.org/army/images/firehawkeside.gif) is one such vehicle fo...  [Read More]
Posted in: Units
 Admiral Vostok
01-18-2005, 2:25 AM
#30
So even to an EUFan, the inclusion of the TIE Crawler makes no sense. It's a silly unit that wasn't even present in the timeline of the setting of the game. I didn't actually see the Interdictor, and indeed I am curious as to how such a unit could w...  [Read More]
Posted in: Units
 Admiral Vostok
01-17-2005, 10:53 PM
#28
Rebel Tanks are probably a necessity but at least in adding them the designers aren't following the bad example of the TIE Crawler and making it an X-Track or Y-Track or something stupid. It's simple and utilitarian as Rebel equipment should be. As...  [Read More]
Posted in: Units
 Admiral Vostok
01-17-2005, 11:35 AM
#25
As Lord of Star Wars Purists, I feel I need to rant here about EU. Jan Gaarni said that without EU the game would be boring. I disagree fundamentally with that, but I understand the point of view, and it is a valid concern. Personally I don't mind a...  [Read More]
Posted in: Feel The Force....
 Admiral Vostok
01-17-2005, 11:51 AM
#15
I hope there is resource management and base building, and I'll be very interested to see what form it takes. Sure the resource system in DoW was very simple, but it still existed. I'd argue that that style of resource system is much better suited f...  [Read More]
Posted in: Who's excited for this game?
 Admiral Vostok
01-22-2005, 2:05 AM
#55
As others have already suggested, I believe if there is an expansion pack it will add the prequel armies. Although so far we have only really seen major ground battles in the prequels, those who have seen the teaser trailer for Revenge Of The Sith wi...  [Read More]
Posted in: Who's excited for this game?
 Admiral Vostok
01-18-2005, 1:21 AM
#51
I did enjoy Europe immensely, thanks for asking. Thank you also for the respect of my knowledge :D Windu was talking of leaving before I left. I daresay his antics shall be missed....  [Read More]
Posted in: Who's excited for this game?
 Admiral Vostok
01-17-2005, 10:49 PM
#49
Usually I'm quite an optimistic person, but you know how militaristic I can be with matters relating to Star Wars :D...  [Read More]
Posted in: Who's excited for this game?
 Admiral Vostok
01-17-2005, 12:07 PM
#47
I'm probably going to wait for the price drop, but at the very least I'm going to wait for reviews from the community to come in. I'm a bit pessimistic about how good this game is going to be, so I want to make sure it is good before I buy it. SWGB...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
09-01-2004, 9:22 AM
#216
Here's an idea I've been thinking about a little bit. Essentially it's a hybrid of the Generals system and minor civs ideas. What if, in addition to choosing a "pure" force, you could choose to run an allied force. What this would mean is...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
09-01-2004, 7:05 AM
#214
Yes, though I should point out that this wasn't the original topic we were arguing - joesdomain changed the subject for some reason....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-31-2004, 6:30 AM
#212
That's kind of how I envision them working....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-30-2004, 12:43 PM
#209
Certainly a lot of people look past rip-offs, but others (and especially game reviewers and critics) will fixate on rip-offs to the detriment of the game's success. Such was true with SWGB, for although I think along with many others here that it is...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-24-2004, 11:43 AM
#207
There's a difference between a subtle rip-off and a blatant rip-off. In the case of this Generals system, it is not only a blatant rip-off, but a fundamental corner-stone of the gameplay, which makes it even worse....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-21-2004, 9:56 AM
#205
Well Zero Hour probably wasn't out, and it's the one that's got the Generals system. But even if you only bought AoM 2 months ago, it was still out back then and the idea was still well-known. At any rate, even if you did think of it before Ensemble...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-21-2004, 9:18 AM
#203
Viceroy, it's still EA's idea from Generals. Tweaking it a little doesn't make it your idea. Generals Powers and Generals Points are not necessarily part of that system: for the most part we're just talking about the different Generals from Zero Hour...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-20-2004, 6:12 PM
#199
Which Commanders idea was that? You mean like C&C:Generals? I haven't adopted that. As for Priority Levels, I prefer my Classifications system....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-20-2004, 1:37 PM
#197
Just because I think it will add to the discussion, here's the ideas for late-game Credit trickles I've got in my design: Galactic Empire Late in the game the Empire can upgrade one of their Spaceports to a Taxation Agency. They then get a trickle o...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-19-2004, 9:13 PM
#194
I honestly thought it was you, but I didn't want to piss some-one off if I credited it wrong. Better to not credit at all than credit the wrong person... please accept my humble apologies and this humble gift: :monkey4: I don't like infinite resourc...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 Admiral Vostok
08-19-2004, 3:49 PM
#192
Good topic, Viceroy. The carbon issue is one that I remember occurring a lot back when I played Age of Kings (though it was wood rather than carbon obviously). I always thought it was pretty unrealistic that armies would just completely scour the la...  [Read More]
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