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jp-30

Latest Posts

Page: 8 of 10
Posted in: Arden Lyn from Masters of Teras Kasi (wip)
 jp-30
05-10-2003, 5:46 PM
#3
Hey Dan! I wasn't sure if you wanted your model "Leela" announced yet, or at least made more public yet. If you want to link to your thread at PS (or you want me to link to your thread at PS), that's cool! :)...  [Read More]
Posted in: famous couple coming to a mp mod near u
 jp-30
05-12-2003, 12:35 AM
#13
This is great! Especially if you can eventually control a droid. If so my vision will come true; LEC announces STAR WARS® DROID SIMULATOR: R5-D4 RENEGADE (http://boards.theforce.net/message.asp?topic=5763568)...  [Read More]
Posted in: jp-30's Slave Leia skin
 jp-30
05-23-2003, 7:18 PM
#7
Well, I can't release this or the Arden Lyn skin until Dak's Leela Jedi model is released publically. Once that's out, then my two skins for it will follow shortly after. And while jediknightii.net and massasi.net have server issues, you can stil...  [Read More]
Posted in: jp-30's Slave Leia skin
 jp-30
05-11-2003, 6:12 PM
#4
It's DAK's 'Leela Jedi' model. See here for info on it! (http://plasmaskins.jediknightii.net/cgi-bin/yabb/YaBB.cgi?board=pimp;action=display;num=1045005558; start=0)...  [Read More]
Posted in: Items about Modding the game
 jp-30
05-20-2003, 12:37 AM
#21
Well, as soon as we have a way of extracting and recompiling models, I'll be mucking about trying to reskin them....  [Read More]
Posted in: Items about Modding the game
 jp-30
05-19-2003, 9:05 PM
#17
Originally posted by Indy4 [B]Remeber I got confirmation that if you release your mods/tools/whatever at www.lucasfiles.com then its legal Yes. I know this, and you know this. But my point was that the EULA doesn't state this, and so a number of...  [Read More]
Posted in: Items about Modding the game
 jp-30
05-18-2003, 7:47 PM
#14
Do we have a model viewer, or a way of making new maps or characters? Or a way of packing and unpacking file archives? Sure you can change a couple of properties in the weapons damage textfiles or whatever, but I think you're overstating the case if...  [Read More]
Posted in: Items about Modding the game
 jp-30
05-18-2003, 7:35 PM
#12
> actually, The Collective and LucasArts went out of there way to make this game editable Uhh. Can you elaborate on this statement, please?...  [Read More]
Posted in: Items about Modding the game
 jp-30
05-16-2003, 12:25 AM
#7
Originally posted by Gabrobot Jedi Knight didn't have any editing tools either, but people made them anyway...the problem here is that there aren't as many fans... Re-reading your comment, I guess you refer to JK, not JO. But I'll have my rant any...  [Read More]
Posted in: Ponda Baba reskin
 jp-30
05-22-2003, 12:29 AM
#17
Here's the download; Ponda Baba 2.0 @ pcgamemods.com (http://www.pcgamemods.com/file.php?id=ebb71045453f38676c40deb9864f811d)...  [Read More]
Posted in: What About the Other DF Models?
 jp-30
05-12-2003, 5:41 PM
#36
So that is why we're concerned over the issue of only being able to use the _humanoid skeleton. Ahh. OK. But that concern must be fading now, seeing the RPG Mod appears to have solved the problem of non humanoid NPCs in MP... http://www.lucasforu...  [Read More]
Posted in: What About the Other DF Models?
 jp-30
05-12-2003, 12:24 AM
#31
Regarding the animation for Kell Dragons.. Firstly I'm not sure what MP has to do with this. Surely it's only SP you need be concerned with? At any rate the RPG mod has managed to get non-humanoid NPCs into MP with their SP animations (eg the droid...  [Read More]
Posted in: "The Rising Empire" (Level series Showcase)
 jp-30
05-11-2003, 1:50 AM
#12
I know you've already asked me for one skin I'm slowly working on, but if you need any others done, I'm always happy to help. :)...  [Read More]
Posted in: JA Q&A with Ken Hoekstra @ theforce.net
 jp-30
06-12-2003, 2:51 AM
#1
Jedi Academy Questions & Answers (http://www.theforce.net/games/articles/qa_jediacademy.shtml) We had the opportunity to send a few questions in to LucasArts about the upcoming game Jedi Academy. The questions were answered by Kenn Hoekstra, Pr...  [Read More]
Posted in: ModView 2.1 errors
 jp-30
06-12-2003, 3:07 AM
#4
Here, check this thread; http://www.lucasforums.com/showthread.php?s=&threadid=64073 Pay special attention to the bit about extracting _humanoid.gla & animation.cfg from assetts0.pk3 That's where your problem lies....  [Read More]
Posted in: WIP: Gollum
 jp-30
06-11-2003, 8:05 PM
#36
JP I have some good and bad news fro ya. I ve been unwrapping the model and its finished... Thats the good news, but the head was proving difficult so I just did a cylindrical map which means you may get some stretching within the map. Sorry but I do...  [Read More]
Posted in: WIP: Gollum
 jp-30
06-10-2003, 7:52 PM
#30
No email limit as far as I'm aware, but if it can be kept to under 5MB, that'd be cool (I'm on dialup). >>Your files should be with you by the end of the week... hopefully but no later than Tuesday cos I wanna do a complete Princess Leia mode...  [Read More]
Posted in: WIP: Gollum
 jp-30
06-10-2003, 7:37 PM
#28
> Also would you like me to mail you skin maps which are twice the size of the target resolution so you have a bigger space to work on?< Sure. Send skinmaps & .glm to jph@hansen.net.nz...  [Read More]
Posted in: WIP: Gollum
 jp-30
06-09-2003, 7:58 PM
#25
> What I did with Legolas was to unwrap each body part onto a separate map get it in game then paint the textures on afterwards.< That's my preferred method. I like multiple maps, one per body part. And as md3view is really unstable for me,...  [Read More]
Posted in: WIP: Gollum
 jp-30
06-05-2003, 11:37 PM
#16
Good call. Hindy, check the Yoda model and see how they did it. :)...  [Read More]
Posted in: WIP: Gollum
 jp-30
06-05-2003, 7:43 PM
#14
>> I was thinking that a tranparency shader would work well with the loincloth as in the film it is ripped all over the place, I have modeled it as a block for that purpose which in turn keeps the poly count down. << I agree, and no prob...  [Read More]
Posted in: WIP: Gollum
 jp-30
06-04-2003, 8:18 PM
#10
Looking good. As for team colours, the Loincloth will have the variation, and I may slightly tint his skin blueish or reddish. Wondering if that cloakable shadowtrooper shader could be user to also make a near-invisible version that can be toggled...  [Read More]
Posted in: Max Rebo skin WIP
 jp-30
06-08-2003, 7:40 PM
#5
LOL! Thanks. Though this Rebo skin is early, the blue needs lightening and the texture needs to look less "veiney" and more wrinkley. And the nappy needs work too, but I'm waiting for a new skinmap and hopefully the model in GLM form be...  [Read More]
Posted in: Max Rebo skin WIP
 jp-30
05-23-2003, 7:31 PM
#1
OK, I've sort of joined Scouttrooper's "Oxygen" mod team (afer I reskinned his Ponda Baba model), and the first model he tossed my way was ol' Max Rebo. http://www.hansen.net.nz/skins/max-rebo-skin.jpg It's still a WIP. I still have no...  [Read More]
Posted in: Skinning Help Please...
 jp-30
05-22-2003, 12:32 AM
#4
If you need help with that tutorial, PM me, cause I wrote it. But if you follow the instructions properly, you should be fine. (pay special attention to putting things in the suggested folders / filepaths to save problems occuring later)....  [Read More]
Page: 8 of 10