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Danshmeala

Latest Activity

Posted in: How to make Elevators?
 Danshmeala
04-27-2002, 10:19 PM
#2
1. Create a hollow elevator shaft. (combining to the door if you want) 2. Create a brush about the same size as your door and place it where you want the elevator to be when it goes up. 3. Apply the 'func_plat' to the small brush. 4. With the j...  [Read More]
Posted in: Skies... First water... now skies! Help!
 Danshmeala
04-27-2002, 8:04 PM
#4
Thank you!:D :D :D...  [Read More]
Posted in: Skies... First water... now skies! Help!
 Danshmeala
04-27-2002, 7:52 PM
#3
Oh. Ok... I'm 'bsp'ing right now...  [Read More]
Posted in: Skies... First water... now skies! Help!
 Danshmeala
04-27-2002, 7:47 PM
#1
I've made a level with an outdoor area, and I made a huge sky box for it to go in with the texture, 'bespin_bk'. Is that the wrong texture or what? Because, all it does is display it as a texture, no shader or anything. Help!...  [Read More]
Posted in: Some genius questions
 Danshmeala
04-27-2002, 4:18 PM
#2
2.) This may not be what you're looking for, but if you press 't', it changes the little popup-window-thingy (that thing that always seems to be on top of all your programs, even if you minimize JKRadiant...) to be textures. 3.) Yeah, mine does tha...  [Read More]
Posted in: New ffa map in development!
 Danshmeala
04-28-2002, 5:31 PM
#10
Okay... I reset my bandwidth, but there's fewer pics this time. I think the models make it look alot more natural than the last pics. But there's still more to come! http://www11.brinkster.com/jediboy15/jedipics1.htm ~Danshmeala...  [Read More]
Posted in: New ffa map in development!
 Danshmeala
04-28-2002, 4:53 PM
#8
*bump* Still no suggestions?! You guys suddenly go suggestionless? ;) I need to know what goes good in mp maps!...  [Read More]
Posted in: New ffa map in development!
 Danshmeala
04-27-2002, 11:58 PM
#7
Done...  [Read More]
Posted in: New ffa map in development!
 Danshmeala
04-27-2002, 10:34 PM
#5
I've got new and improved pictures of my nearly done map! Please comment and make suggestions! ;) edit:/sorry... Bandwidth exceeded... screens will be back shortly/ edit:/more screens below... again/ ~Danshmeala...  [Read More]
Posted in: New ffa map in development!
 Danshmeala
04-27-2002, 4:59 PM
#4
*bump* suggestions? Anyone??...  [Read More]
Posted in: New ffa map in development!
 Danshmeala
04-27-2002, 3:28 PM
#3
Do you mean my screenshots, or the textures? *is confused*...  [Read More]
Posted in: New ffa map in development!
 Danshmeala
04-27-2002, 1:52 PM
#1
Here is my first map... I saw that everyone else seems to be making duel maps, so I decided to start making a ffa. :) Keep in mind that I've only been working on it for two days. Edit:/Screenshots below!/...  [Read More]
Posted in: Water... It's not... nice (Help needed!)
 Danshmeala
04-27-2002, 12:48 PM
#9
'Yavin/water1_2sided' worked! Thank you again! ;)...  [Read More]
Posted in: Water... It's not... nice (Help needed!)
 Danshmeala
04-27-2002, 12:11 PM
#8
'Yavin/water1_2sided' worked! Thank you again! ;)...  [Read More]
Posted in: Water... It's not... nice (Help needed!)
 Danshmeala
04-27-2002, 10:40 AM
#7
I'll try those ones and see if I get better results. Thanks!...  [Read More]
Posted in: Water... It's not... nice (Help needed!)
 Danshmeala
04-27-2002, 12:49 AM
#5
Thanks in advance! :D Here's what it looks like in the game: http://www26.brinkster.com/voyter/jedipics.html...  [Read More]
Posted in: Water... It's not... nice (Help needed!)
 Danshmeala
04-27-2002, 12:41 AM
#3
The texture I used is called 'yavin/water1'. Is that the wrong water?...  [Read More]
Posted in: Water... It's not... nice (Help needed!)
 Danshmeala
04-27-2002, 12:30 AM
#1
I'm sure someone already said this, but here's what's wrong anyway: I'm attempting to make a level, but when you try to jump into the water in the game, it's not water, it's just a moving texture that looks like water. I've looked at Bubba's tutori...  [Read More]
Posted in: First map ever... help!
 Danshmeala
04-27-2002, 3:02 PM
#25
I have very limited knowledge of the Radiant editors, so... I don't know. But, mine get put into the 'maps' folder...  [Read More]
Posted in: First map ever... help!
 Danshmeala
04-27-2002, 1:43 PM
#20
To test your level, convert it to a .bsp file using 'bsp FullVis' or 'bsp FastVis(1/2)' for less quality and faster 'bsp'ing speeds :D. Then place your newly created .bsp file into the 'maps' folder under 'base'. Next, open up (either single player...  [Read More]
Posted in: First map ever... help!
 Danshmeala
04-27-2002, 1:19 PM
#18
I *think* it's okay to let them slide into the wall, but if you wanted to, you could make the wall thicker, and put the doors in the open position, CSG Subract, and then move them back to the closed position. That way there would be a little slot for...  [Read More]
Posted in: First map ever... help!
 Danshmeala
04-27-2002, 1:05 PM
#16
I made my elevators be 8 units thick (8 grid squares on the smallest grid) 8 units is my reccomendation, but you can make whatever you fell like doing. :cool:...  [Read More]
Posted in: First map ever... help!
 Danshmeala
04-27-2002, 12:36 PM
#14
To make a door: 1. Create a hole in the wall that needs a door. (CSG Subtract) 2. Next, create a thin brush that covers up the hole. 3. With the brush still selected, you right click in one of the 2D views, find 'func_door' and apply that. 4....  [Read More]