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checkmate

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Page: 3 of 4
Posted in: Scumm Knowledge Base
 checkmate
07-14-2002, 3:37 PM
#1
Not to be confused with the Microsoft Knowledge Base. This thread is for people to share their information on the Scumm format, if they are willing. I'm looking for obscure things like Akos costumes and music codecs, stuff that hasn't been revealed...  [Read More]
Posted in: The DIg Music and Video
 checkmate
06-23-2002, 7:38 AM
#9
Scumm Revisited does not support music from The Dig. It does support Curse of Monkey Island, however. No, you can't fix this....  [Read More]
Posted in: How do you hack?
 checkmate
06-11-2002, 2:56 AM
#22
Hey, that reminds me of a joke newspaper article reporting how Microsoft would patent the binary system, and possibly all math! Then, you would have to pay to do such mathematical things as walking, standing, and breathing.:)...  [Read More]
Posted in: How do you hack?
 checkmate
06-05-2002, 3:06 AM
#12
What a coincidence...I own two Putt-putt games!...  [Read More]
Posted in: How do you hack?
 checkmate
06-02-2002, 4:46 AM
#9
Hey, as long as we've got something about my knowledge of scumm going again, I'll have you know I'm still confused about endianness. Remember my AKOS viewer project? Work on it is kinda slow right now, but....uhh.....yeah.:confused: What I really n...  [Read More]
Posted in: How do you hack?
 checkmate
06-02-2002, 12:01 AM
#8
Okay, so if I try 0x494D4147 in the search tool, I might find something? According to the miniature char-to-hex program I just banged up, that's the value for 'IMAG', and I'm not sure it's very reliable....  [Read More]
Posted in: How do you hack?
 checkmate
06-01-2002, 7:33 PM
#6
So, Serge, what kind of scenario did you go through to crack the background images? I'll bet you're proud of yourself.:) You can't just type "IMAG" in the search tool and expect to find it right away...:(...  [Read More]
Posted in: How do you hack?
 checkmate
06-01-2002, 4:36 AM
#3
Really? What tool do you use?...  [Read More]
Posted in: How do you hack?
 checkmate
05-31-2002, 4:37 AM
#1
Where do you SCUMM hackers find out how to decode all that SCUMM stuff? I've heard of disassemblers (eeeeuuuuugggghhhh!) helping with the job, but I've used a disassembler before (eeeeuuuuugggghhhh!) and I can't imagine how you do it. How do you find...  [Read More]
Posted in: Akos...
 checkmate
07-16-2002, 9:37 AM
#28
I need help. The AKOF block has structures like this: UINT32 akcd UINT16 akci Unfortunately, the AKOF block is not "akcd-akci-akcd-akci". It sometimes has other stuff in it, and I can't tell them apart, which doesn't give me access to ver...  [Read More]
Posted in: Akos...
 checkmate
07-16-2002, 3:08 AM
#26
Screenshots. I have output from my program. Where can I post them on the internet? I have found a few images never seen in the game, or in ScummRev.:) AkosView is almost ready for release! Scumm Revisited 3 had a weird problem where some costumes wo...  [Read More]
Posted in: Akos...
 checkmate
06-20-2002, 12:20 PM
#25
Are you sure that I can find the offset info in AKOF with "CelNumber * 6"? The one line of code I wrote to do that seems to make the program just quit, without illegal operations, without errors, without blue screens, and without me telling...  [Read More]
Posted in: Akos...
 checkmate
06-11-2002, 2:07 AM
#23
I notice that most of the codec 16's I've seen involve alpha effects like dust puffing up. I even have a disassembly of what I believe is codec 16, but I'm not sure if that would help. I'm sorry about the delay on my AkosView project. I'm fighting o...  [Read More]
Posted in: Akos...
 checkmate
06-09-2002, 10:18 PM
#21
Wait, don't answer that. Figured it out myself.:newbie:...  [Read More]
Posted in: Akos...
 checkmate
06-09-2002, 5:40 PM
#20
Well, I've got yet another question. It's about the how the original scumm interpreter works...what is its method of finding blocks in a file? Does it make a list of all the block offsets? Does it just go through the file and seek a block? Does anybo...  [Read More]
Posted in: Akos...
 checkmate
06-06-2002, 4:37 AM
#18
I'm happy to say that I'm on the verge of getting a working program running! I have all the code put in, now I just have to debug it. It'd be nice if someone could tell me about the DCOS block in the directory file, because that's what I'm trying to...  [Read More]
Posted in: Akos...
 checkmate
06-06-2002, 12:43 AM
#17
Whoa, did I just say "summer"? I meant "winter" to you guys down in Australia....  [Read More]
Posted in: Akos...
 checkmate
06-02-2002, 6:01 PM
#15
It's been a while, but yes, I'm still working on it. Slacking off, you know. That's what everybody does around summer.:rolleyes: Quick question: Serge, so you're saying that to find the cel offset info in AKOF, I do "celNumber * 6"? No, t...  [Read More]
Posted in: Akos...
 checkmate
05-09-2002, 5:28 AM
#14
Thanks:) How many times have I posted "thanks" now? The core for my viewer is probably 99% done....  [Read More]
Posted in: Akos...
 checkmate
05-08-2002, 6:26 PM
#12
Thanks. I won't be needing any more info on endians just now. Would somebody tell me about the AKOF block, please? As far as I know, it contains the offsets to image header and image data, but how do I find the image offsets in there, and is it like...  [Read More]
Posted in: Akos...
 checkmate
05-08-2002, 5:02 PM
#10
Thanks, Serge! Would my Wintel machine be considered Big Endian or Little Endian? Little Endian, I'm guessing. Are you saying that there's no such thing as a "Big Endian" or "Little Endian" byte?...  [Read More]
Posted in: Akos...
 checkmate
05-08-2002, 1:32 AM
#7
Actually, I examined a Codec 16 costume from Full Throttle. It's the animation of Ben popping out of the dumpster. This AKOS block has *no* RGBS block, and the AKPL block has nothing in it. The dumpster room's palette does contain a few suspicious co...  [Read More]
Posted in: Akos...
 checkmate
05-07-2002, 11:45 PM
#5
Actually, what would really help if somebody fills me in on endianness. I'm not familiar with Big Endian numbers and Little Endian numbers, and how do I convert the two?:confused:...  [Read More]
Posted in: Akos...
 checkmate
05-07-2002, 8:47 PM
#4
If you work out Codec 16, the scummvm team will be very happy. I'd be glad to try, but don't count on me.:)...  [Read More]
Posted in: Akos...
 checkmate
05-07-2002, 8:15 PM
#3
Why are the codecs called 1, 5, and 16, rather than 1, 2, and 3?...  [Read More]
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