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ArtifeX

Latest Posts

Page: 2 of 2
Posted in: ProMod: Maps Wanted!
 ArtifeX
10-08-2002, 10:41 AM
#10
Originally posted by teutonicknight The question you need to ask is: Why not? When are you going to release the next version of ProMod? If its in two to three weeks, I could suggest my up comming map: Yavin House. (first map by the way :) ) I hav...  [Read More]
Posted in: ProMod: Maps Wanted!
 ArtifeX
10-08-2002, 10:35 AM
#9
Originally posted by razorace Why? Promod doesn't make any changes to the maps, right? Not at present, but there's a couple reasons I'm wanting to put one together. First, I'm planning to implement the saga gametype at some point (maybe for Beta 3...  [Read More]
Posted in: ProMod: Maps Wanted!
 ArtifeX
10-07-2002, 3:15 PM
#1
As I've been working on the next version of ProMod, I've decided that adding an official ProMod map pack would be worthwhile addition to Beta 3. So, what I'd like to get from the mappers out there are suggestions on the best maps for competitive/tour...  [Read More]
Posted in: How do I install ProMod v1?
 ArtifeX
09-02-2002, 12:43 PM
#3
Here's a link to the installation instructions: http://www.oculis.org/promod/) then click on the "ProMod install help" link on the left. You can also email me directly at [Redacted]@[Redacted].[Redacted] Originally posted by Del Piero D...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-11-2002, 3:42 PM
#108
Originally posted by razorace Very good points, ArtifeX. There's also the fact that animations/attacks weren't set up to attack targets that far off your torso swing height. If the animations were dynamic it would be much easier but that's behound t...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-11-2002, 2:55 PM
#106
Originally posted by Sith Maximus I shall do that, thanks. Also I think you may have the wrong idea about the model cfg. Its nice to have a variety of sizes of players, just like in real life. Plus the fact some are faster and some are slower adds...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-10-2002, 2:40 PM
#95
Originally posted by Sith Maximus ... I was on your server over the weekend and let me say that it was full of very unhelpfull people. They were running around overhead slashing each other over and over again. Better than 1.04 for sure but not any...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-10-2002, 12:25 PM
#91
Originally posted by Jah Warrior Ah man artifex, You miss the point entirely. I know you will never agree. If you think that what people need is a common set of damage values why are they changed in promod?!?! OK I use Duel SE and will be for th...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-10-2002, 12:14 PM
#89
Originally posted by ASk You forget one thing: people like them. By that stament you basically say "All mods that do not change saber combat are useless"... That's not what I'm saying at all. The idea that I was trying to get across wa...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-10-2002, 10:04 AM
#86
Originally posted by Sith Maximus Here is a list of the new variables in Jediplus 3.4.... mod_damagecontrol; Turns full server-side saber damage contol on if set to 1 mod_redmin; - Minimum Damage of Red Stance Standard Attack (default 2) mod_redma...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-06-2002, 2:44 PM
#79
Originally posted by Sith Maximus So please do not say that these games are "just like" the regualar game. True they do not have the + and - system of promod...but more skill is needed than any standard game of JK2. You add in the variety...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-06-2002, 9:11 AM
#76
Originally posted by Nobodi Kenobi I have been absent from this game and forum for about two to three months and publically quit the game sometime in May/June. I posted a "farewell thread" where I explained I quit the game because of my f...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-04-2002, 1:59 PM
#68
Originally posted by taboo Everyone loves the Star Wars universe so I understand why so many inexeperienced ppl are motivated to try modding,mapping, skinning etc. Hell, I'm one of them ... jk2 inspired me to try mapping. Having said this, there nee...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 ArtifeX
09-04-2002, 9:26 AM
#62
Originally posted by NeJJa well, first off the thing that generally sustains the life of an online shooter after the first few "ooh ahh" months is the competetion. my definition of a game being "alive" are online clans/leagues/la...  [Read More]
Posted in: ArtifeX's ProMod 1.0 Beta -- Released
 ArtifeX
09-04-2002, 7:38 PM
#15
The model scaling issue could be solved very easily if someone would just create a yoda model that maintained the scale of an original player's bounding box. Since ghoul 2 allows per poly hit detection, a saber swinging over yoda's head wouldn't hit...  [Read More]
Posted in: ArtifeX's ProMod 1.0 Beta -- Released
 ArtifeX
08-26-2002, 11:34 AM
#11
I'm in my official server occasionally (check my sig for the ip). I don't tend to stay long, as i spend more time coding than playing these days. :) Originally posted by TheGreenKnight All i gotta say about Beta 2.0 is.. Go ArtifeX Go! I hope this...  [Read More]
Posted in: ArtifeX's ProMod 1.0 Beta -- Released
 ArtifeX
08-26-2002, 10:03 AM
#9
Glad you all are liking the mod. Remember, Beta 2's going to be out in the next few days, and it's a huge improvement over the first. The new bonus system is just as innovative as the CSC is. Check out http://promod.moddb.com) for the latest updates....  [Read More]
Posted in: ArtifeX's ProMod 1.0 Beta -- Released
 ArtifeX
08-13-2002, 4:58 PM
#3
You can get it from the jediknightii.net files section as soon as they can put it up. I sent the file to them this morning. Originally posted by dood I see one problem-> I can't register and can't download a promod. Maby is a different place fro...  [Read More]
Posted in: ArtifeX's ProMod 1.0 Beta -- Released
 ArtifeX
08-13-2002, 7:34 AM
#1
**UPDATE** Official Server up! Artifex's Official ProMod 1.0 Beta Server IP: 63.99.213.122:28070 **UPDATE** ProMod 1.0 is now up on fileshack.com. Here is the link to download: http://www.fileshack.com/file.x?fid=837) **UPDATE** ProMod 1.0 Be...  [Read More]
Originally posted by zufuss Yes i suck bad because I enter a duel and suddenly get stuck with a constant saber thrower and have NO defense against it accept crouching or looking down. You are a moron as if that wasn't already painfully obvious by yo...  [Read More]
Posted in: GA (Grippers Annonomous) Hi, My Name's Beckett...
 ArtifeX
04-15-2002, 9:33 PM
#10
Originally posted by power_ed Hi, i'm power_ed.. and i have been grip free for 1 hole week now:D ROFL. Careful guys, we've got a hole-gripper here!...  [Read More]
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