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NickR

Latest Posts

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Posted in: Mod Job Offer: Webmaster/PR
 NickR
11-15-2002, 2:02 PM
#1
I'm the Lead Coder for a mod called Jedi Arena which has been in development for over 4 months now and we are now ready to put a site up for the public to finally get a glimpse of what our mod is about. If you're interested please email me at nickr...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 NickR
08-29-2002, 10:11 PM
#46
Guys, we've hit that time when the original game has been played to death and ppl are expecting more and finding nothing. But don't be so sure! There are quite a lot of mods in hard development out there that will certainly extend the jk2 communi...  [Read More]
Posted in: JK2 Coding chatroom!
 NickR
07-21-2002, 4:22 AM
#14
Will did! :)...  [Read More]
Posted in: JK2 Coding chatroom!
 NickR
07-07-2002, 6:04 AM
#6
You should use irc.quakenet.org. It's the most popular....  [Read More]
Posted in: RGB Saber Colors
 NickR
12-01-2003, 5:10 PM
#5
Yeah, I think you're right. I've realised some people might want to use scripts to tweak they blade colors. They could even create a blade that constantly changes colors, which would be cool to see. Anyway, I've already altered the code with the 3 cv...  [Read More]
Posted in: RGB Saber Colors
 NickR
11-30-2003, 10:05 PM
#3
I suggest you use 3 cvars for each of the two blades. It would be more like the standard established by Raven and be more user friendly. You're kinding? I've just the thing finished. For my JO version it did use 3 cvars for each but I found it less...  [Read More]
Posted in: RGB Saber Colors
 NickR
11-29-2003, 10:31 PM
#1
Since I've finished the Force Fall code, and because no one else has start working on it, I decided to get cracking on getting RGB Saber Colors into JA. Rather than take my old RGB Saber Color code that I did for JK2, I've completely rewritten it....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
11-29-2003, 5:24 PM
#17
I'm thinking now that I'm done with the code, I should zip up my little test mod folder and send it to some of you guys so you can test it and see if you can find bugs that I've missed. I'm thinking that if we find problems in code that was impleme...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
11-28-2003, 9:55 PM
#15
Yeah, I helped Dest work out some of the issues with double sabers. We use to hang around in a #jk2coding chat room if I remember. I do remember you Emon and RazorAce, but I changed my nick since then. I was known as Timay, but you porbably don't rem...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
11-28-2003, 1:43 AM
#11
Speaking of KOTOR, I've order it from Game and it's out next Friday. W00t! And if I'm right I might be able to code a Force Fall Jump thing....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
11-28-2003, 1:41 AM
#10
If I remember rightly, you have to tap jump as you are falling to activate Force Fall, but it's been so long since i coded it (2001) I might be wrong. I'm about to test it in JA right now....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
11-28-2003, 1:00 AM
#4
Ok I'll work on a JA version and see if I sort out it out ingame. Just tell me how you want it to work, cvar or menu? And how you want it submitted....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
11-27-2003, 10:41 PM
#1
I created a new force power for JK2 back when everyone was making mods for it. If you are falling you can hold down the jump button and using force power slows your decent. I was wondering whether you guys might might like it?...  [Read More]
Posted in: What's New?
 NickR
12-01-2003, 7:58 PM
#6
I'm almost finished with the RGB Saber Color Code. I'm putting the final touches to the rgb options in both the main and ingame menus. I have finished the Force Fall code and I am waiting to incorporate it into the OJP Enhanced Project....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 NickR
12-01-2003, 7:49 PM
#30
Yes I've added that functionality to my RGB Saber Color code. If only there was some suitable place to position the rgb sliders in the main saber menu, and we could adjust the length of the sliders themselves....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 NickR
11-29-2003, 5:57 PM
#26
Well just looking through the WP_SaberParseParm function in the source code most of it should work or has support to work. The only thing that has been removed is the BrokenSaber1/2 option. The saber info is collected from the .sab file into a stru...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 NickR
12-01-2003, 8:19 PM
#14
I agree that we shouldn't alter the damage of the saber but we should alter the length and radius of both hilt and blade. I did this with my model scaling code for JO and it made yoda play and look better. It's a simple adjustment. That could be the...  [Read More]
Posted in: How to play siege with bots!
 NickR
10-02-2003, 7:12 PM
#3
Or you could create a regular siege game and once you have joined your chosen team and entered spectator mode (waiting for players!) type in addbot Desann in the console. I tried a few other bot names but some didn't work, although I haven't tried al...  [Read More]
Posted in: Difference between siege and ffa
 NickR
10-02-2003, 6:16 PM
#13
You can spawn all the available vehicles into both SP and MP. You type in devmap/devmapall mapname and then once the new map is loaded type npc spawn vehicle vehiclename. Here's a list: >x-wing >tie-bomber >tie-bomber2 >tie-fighter >s...  [Read More]
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