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Mech-Ryu

Latest Posts

Page: 1 of 1
Posted in: WIP : GreyScale
 Mech-Ryu
03-16-2003, 2:50 PM
#1
Since my last map, padme's sleeping quters has sort of died, I have decided to start on something new and sort of different. The reasons why the padme map wont be released is because: 1- I formated my comp forgetting to back up the .map and... 2- so...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Mech-Ryu
01-13-2003, 9:13 AM
#30
I would like it to be one huge building, but I dont have the reference pics to do so. So atm I'm intending to make this room a prefab. But I have got scouttrooper helping me soon with the reference pics, so I may be able to make a new room or a few...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Mech-Ryu
01-12-2003, 3:25 PM
#28
Yea, Iv looked at that, but I cant seem to find the skybox , all what is there is the images of the sky. (each individual side.) Do I need to load up the skybox, or should it all ready be there?...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Mech-Ryu
01-12-2003, 9:42 AM
#26
.. and this shader is very pixel looking imo, what I would like is to have a new sky box.. Or this might be too much to ask since this may just be a prefab, if I can get enough reference pics of the whole place, I may be able to make a ffa map out of...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Mech-Ryu
01-09-2003, 8:41 AM
#11
All right new update here, very small changes have been made to the map. Noticbale ones are, new textures on the floor and walls, these still are NOT going to be the final texture.. Atm there is I THINK 714 brushes in total.. The reason for this is...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Mech-Ryu
01-05-2003, 1:27 PM
#9
Well another update.. This time new textures and some alterations to the map... The new textures and thanks to ScoutTrooper.. Atm these new textures will not be final, but scout is working on some carpet looking ones... Anyway heres the scrrens......  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Mech-Ryu
01-05-2003, 9:32 AM
#7
The only reason why the textures are liek so, are because they are the defualt JK2 textures from the bespin set, atm I'm still looking for a texture person to help out with the textures......  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Mech-Ryu
01-05-2003, 7:21 AM
#5
Well only a small update, since Iv had to back track a little bit, and resize a few things. But here they are Mechs Maps (http://www.geocities.com/eden_mechryu) And thank for the pics and the help..:D...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Mech-Ryu
01-04-2003, 8:48 AM
#1
So here it is, this is only after an hour and halfs work, and iv managed to get the floor complete. Or nearly complete since i don't have the right textures. Iv only manged to find one referance picture which is this, \0/ (http://www.theforce.net/epi...  [Read More]
Posted in: Presents for all \0/
 Mech-Ryu
11-10-2002, 4:02 PM
#1
Well hello all... Well I'v been working on my little map pack for some time now, and I think it has come to the time where I get a public responce on what I have produced... Thses are the first 4 maps I have ever made for any game, so you can't real...  [Read More]
Posted in: JK2 Radiant Tutorial Needed!
 Mech-Ryu
04-27-2002, 4:45 PM
#3
There is one some where but I dont now the url of hand, but this tutorial which im using is for Q3radient, which is more or less the same as JK2Radient (correct me if im wrong on that) is v/ helpfull, is a load of different things that are helpfull -...  [Read More]
Posted in: 1st time mapper...Spawn points?
 Mech-Ryu
04-27-2002, 4:28 PM
#2
Right click on 2d view, click info > info_player_start.. I think that is how its done, I did that, but I havnt tested to see if it works...  [Read More]
Posted in: My questions....
 Mech-Ryu
04-27-2002, 5:41 PM
#6
Dont matter I hvae found the wonders of shaders:D...  [Read More]
Posted in: My questions....
 Mech-Ryu
04-27-2002, 5:08 PM
#5
Ok Ok I have sorted this out now a new question :confused: Light, how do I get a light texture to emit light I think I may of done it by putting a light entity over the texture.. Is this how it is done, if not could someone tell me the proper way......  [Read More]
Posted in: My questions....
 Mech-Ryu
04-27-2002, 4:21 PM
#3
Yea I know that, I chosse Grid 4 and it does nothing, only changes the Z Axis grid size. I need to chnage the big map thing in the centre to Grid 4??...  [Read More]
Posted in: My questions....
 Mech-Ryu
04-27-2002, 4:13 PM
#1
Ok my first question for this thread is probaly a really stupid question, but... how do I get my grid size back to normal (grid 4).. I changed it to size 2 and now i cant get it back to 4. Each time I try to change it changes the left colum thing (I...  [Read More]
Posted in: again a question..
 Mech-Ryu
04-25-2002, 7:04 PM
#1
Hi again.. yet another question has appeard... is it possible to create a dome shape ceiling. If so could someone please guide me through this process.. If it isnt possible, is there anyway to make the illusion that the ceiling is a dome?...  [Read More]
Posted in: n00b question...
 Mech-Ryu
04-25-2002, 3:53 PM
#1
Hello all.. first I am a n00b to this JK2 Radient thing, i have expiremented with it for a few hours and manged to make a few things nothing major. But here is my question, is it possible to fit a texture onto a brush without the texture being to b...  [Read More]
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