Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Prime

Latest Posts

Page: 116 of 138
Originally posted by Spider AL "Movie realism" would dictate that only four colours of sabre could be chosen: blue, green, red and purple. I think that would be EXTREMELY tedious, myself. Hooray for a lack of movie-realism. :D The core sh...  [Read More]
Posted in: Colosseum WIP
 Prime
06-06-2003, 1:59 PM
#32
Can't wait!...  [Read More]
Posted in: New Force Powers?
 Prime
06-06-2003, 1:35 PM
#112
Originally posted by shock ~ unnamed <---- confused. Right after jk2 came out *all people wanted to know was "how do I get teh darf maul saber". Go to any admin mod type server and people constantly say "gimme teh darf maul saber...  [Read More]
Posted in: New Force Powers?
 Prime
06-06-2003, 1:06 PM
#109
Originally posted by Spider AL Light side is patently more powerful in 1.04. It provides immunity to pull, so you can keep your weapons. Push, so you can stand on catwalks. Perhaps you only play sabre-only games, but even then a lightsider should be...  [Read More]
Posted in: Isn't it nice
 Prime
06-09-2003, 1:42 PM
#11
Originally posted by HertogJan I hate aliens, to be honest... And some of them in Star Wars looked ridiculous, mostly from the OT (like the blue elephant :rolleyes: ), but EpI + II had some too... Like Twi'leks... It seems I'm the only one who think...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Prime
06-10-2003, 1:02 PM
#59
Originally posted by Spider AL Hey, if it works, use it. :p Seriously, nah. I was just under the impression that he'd gotten the idea that Jedi and Sith should be separate, from the same place most people do, the secondary canon. So I decided to po...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Prime
06-10-2003, 12:17 PM
#57
Originally posted by Spider AL Frankly all these "passive" force powers would only turn the game into a massive ballroom dance. People circling each other for hours... So it would be just like now. Might as well just call it a mod and have...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Prime
06-09-2003, 1:08 PM
#40
Originally posted by Rockstar i think drain should be removed completely and instead force lightning should be enhanced, because drain kinda defies the whole 'all out offensive' darkside we've all grown to love and also its a pain in the arse in mp....  [Read More]
Posted in: join the best jedi academy clan
 Prime
06-06-2003, 1:22 PM
#3
Originally posted by Ob_1 ken_OB ...a great new clan that me and a few guys have started up for the game jedi academy, it is formally know as the 'Kinghts of Honour' [KoH]. What's a "Kinghts"? Originally posted by Ob_1 ken_OB The clan wi...  [Read More]
Posted in: practice arena
 Prime
06-06-2003, 12:22 PM
#12
Originally posted by Reprehence I would say that if it's going to delay the game I'd rather have the game. One could figure out the mechanics as one played. I found it pretty intuitive once I got going. I'd hate to have a delay because someone wante...  [Read More]
Posted in: practice arena
 Prime
06-05-2003, 7:02 PM
#4
It would be nice to have as one of the selectable "missions" a practice area where you could try different moves and weapons, and maybe spar with a partner....  [Read More]
Posted in: Use The Force!
 Prime
06-10-2003, 1:34 PM
#46
Originally posted by Solbe M'ko I won't go into any further argument with Al on this thread, because he's obviously going to hold his own views quite stubbornly, so I'll leave it to forum surfers to decide what balance is to their mind. I ended up d...  [Read More]
Posted in: Use The Force!
 Prime
06-09-2003, 4:46 PM
#40
Originally posted by Luc Solar One addition to Prime's list: Force Seeing is one of the best light side powers imho. I agree completely. I didn't include it because you can't really use it against another player directly. In any case, I find seeing...  [Read More]
Posted in: Use The Force!
 Prime
06-09-2003, 1:33 PM
#37
Originally posted by Spider AL Oh who cares about accuracy to the "theme". I do! Sorry, Al. I coudn't resist. :D Originally posted by Spider AL 1.02 was a good example of force powers which were... well, powerful. The Dark Side wasn't dw...  [Read More]
Posted in: Use The Force!
 Prime
06-09-2003, 12:56 PM
#35
Originally posted by Rockstar it seems this vote is in high majority. i would think it so cool if the makers of JKA actually read this board and come accross this thread well 2 bad darkies but it seems taht the light side needs SOME offense to hurt...  [Read More]
Posted in: Use The Force!
 Prime
06-06-2003, 1:28 PM
#14
Originally posted by shock ~ unnamed I don't see much wrong with the powers, sure a little tweaking here and there but no major over haul is needed. I'm also pretty happy the way they are. I say leave them be. Originally posted by shock ~ unnamed...  [Read More]
Posted in: Use The Force!
 Prime
06-06-2003, 12:57 PM
#12
Originally posted by Spider AL I get the drift, for one. Sorry, but the Light powers have been the same since JK1, and I really like them. I hope they don't change them much at all. :) I agree. I also would prefer that they went back to handling the...  [Read More]
Posted in: JA Damage system.
 Prime
06-06-2003, 1:16 PM
#16
Originally posted by Spider AL Different default sabre damage scales for duel and FFA? Interesting idea. The only way to know if it would work in terms of public support would be to test it using various damage scale vars on servers, and polling the...  [Read More]
Posted in: release dates
 Prime
06-09-2003, 12:17 PM
#16
Originally posted by txa1265 I'd say it is likely to be out by November. Fair enough. I was just posting the information as I understood it....  [Read More]
Posted in: release dates
 Prime
06-06-2003, 12:45 PM
#12
It is coming out in November Link (http://www.ravengames.com/jediknight3/) Jedi Academy is currently scheduled for release in November. For more information, check out our previous coverage of the game. By Justin Calvert, GameSpot"...  [Read More]
Posted in: Jedi Figures In Each Box!
 Prime
06-06-2003, 12:33 PM
#22
Originally posted by Spider AL Uhh. I don't think that's what Prime was saying... I was under the impression (correct me if I err, Prime) that Prime was agreeing with me that since Lucasarts will be the people responsible for the figures, Raven woul...  [Read More]
Posted in: MP Game mode suggestion
 Prime
06-05-2003, 6:59 PM
#11
Originally posted by Uber_Saber How about a 'Kill the Jar-Jar' mode? You have one unarmed Jar-Jar with shields running about, and whoever has the most kills at the end of the match wins. You try to kill him, and keep the others from getting to him....  [Read More]
Posted in: Space combat among other things...
 Prime
06-10-2003, 12:55 PM
#47
Originally posted by Solbe M'ko I totally see where you're coming from, but I just cannot agree with you. You don't need the Unreal engine or a huge server to make a good game. Half-Life is a great game, it uses a now outdated engine (Quake 2), but...  [Read More]
Posted in: Space combat among other things...
 Prime
06-09-2003, 3:53 PM
#37
Originally posted by txa1265 Obviously you (also) have to work in the real world ... Indeed I do. Wouldn't life be grand of games could be made on an unlimited budget? Too bad it couldn't be farther from the truth. :) Originally posted by txa1265...  [Read More]
Posted in: <GuNs>
 Prime
06-09-2003, 4:31 PM
#105
Originally posted by Solbe M'ko Range is not the greatest factor in the usefulness of a weapon. Actually, I think it is. As in the guns have it and the lightsaber doesn't. Originally posted by Solbe M'ko The saber allows you to close the gap. Huh?...  [Read More]
Page: 116 of 138