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winner_rex

Latest Activity

Posted in: Ithorian/Momaw Nadon
 winner_rex
07-26-2002, 1:48 PM
#46
:eek: JAW ON FLOOR :eek: EXCELLENT WORK!...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
09-26-2002, 8:23 PM
#213
Stick a fork in it. The community is done....  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-30-2002, 11:53 PM
#146
Absent WithOut Leave :) army term...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-29-2002, 6:35 PM
#141
I've got a geforce 3 too. That Ice Cave map was the author's first attempt at a map...It could be that he forgot to caulk...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-29-2002, 5:54 PM
#138
honestly I've never had that many problems with curves... in some cases they can speed things up and they always look better generally......  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-28-2002, 1:28 AM
#135
Pressing x wont work on patches. However with bobtoolz you can split the patch in two....  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-26-2002, 1:41 PM
#129
Swinging doors would require coding. HOWEVER, You can make a door with an origin texture on the side you want it to hinge on and make it a func_rotating, possibly...but it would be very goofy...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-26-2002, 2:27 AM
#125
1. I'm not so sure you can 2. Don't know 3. Can't...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-24-2002, 8:22 PM
#122
i think it's cg_drawFPS 1 dont hold me to that... I think the curves are not as bad as they are made out to be... Again, in a lot of cases they can be advantagious....  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-23-2002, 12:32 AM
#114
remember, the editor gets slow 10x more easily than the game does. If it does get choppy, put doors on the entry points with areaportals and cheat a little here and there... 2 new ideas: A cushion brush placed on the floor of the arena will block fa...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-21-2002, 1:48 AM
#105
why make arches w/ bevels instead of endcaps?...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-20-2002, 2:14 PM
#97
In an SP version they could collapse. In an MP version they could break. booya grandma...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-19-2002, 2:49 PM
#92
To be fair, he can't accurately create light until the map is essentially finished...so everyone knows: Do not comment on the light yet that is all:)...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-19-2002, 2:25 PM
#90
looks like they disabled hotlinking... copy and paste...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-19-2002, 12:45 PM
#88
for the orb, you could make a glass sphere brush and put a light entity inside of it... or, i think in the flares folder there are flare effects but when i applied a flare to one surface it gave me an error message...but you could try it as a box......  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-19-2002, 1:54 AM
#84
booya! looking good! It doesnt look like any light is seeping through from the shots, like you said its probably because of the sky being so close. Also, another suggestion would to change the grey wall textures...as a temporary replacement I would s...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-18-2002, 11:33 AM
#82
ya learn something every day...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-18-2002, 8:23 AM
#78
Hmm, those are questions for Rich. I think structural brushes should only be "anything touching the void" at least according to some sites. Here's a pic from the Padme Action figure, and it's reasonably accurate, though shorter... http://w...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-16-2002, 10:02 AM
#72
heh, I made that map, it...is possible....  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-16-2002, 1:17 AM
#69
DaJo: For the first issue, I wouldn't worry about it; The geonosians were about half as tall as humans, If you 'll recall. But if you want to change it it looks like you can just move the two brushes on either side over a little more, delete the arch...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-14-2002, 3:59 PM
#66
My suggestion would be to line up the textures of the bevel and the walls as opposed to covering them. Also, I think the blades may be better either inset, or just flush with the walls; they're inlays, not piping. keep it up!...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-13-2002, 1:54 PM
#63
no prob'm DaJo, now I'm going to ask all you people waiting for this map to help me skin my LAAT...I simply cannot skin/texture very well. So If anyone would like to help me please PM me so the arena map is everything it should be....  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-13-2002, 7:00 AM
#61
As for #1) If DaJo were to use it, It would be a low poly version as stated earlier. For #2, I agree Where's DaJo anyway?...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-13-2002, 6:01 AM
#59
Yes, it would be possible. I am trying to figure out whether trains can sett off triggers by flying through them., then there would be an illusion of laser bombardment. hmm... Second test map commencing!...  [Read More]
Posted in: The Geonosian Arena WIP
 winner_rex
07-13-2002, 5:10 AM
#57
ok DaJo this is just a suggestion/demonstration i whipped up. I used forced perspective in this map to varying degrees of success. Here is my simple arena made of endcaps (only one side) http://home.adelphia.net/~nraec1/wip/test0.jpg I made the a...  [Read More]