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pitched_black

Latest Threads

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Posted in: texturing faces/decals
 pitched_black
04-25-2002, 12:18 AM
#1
Sorry for all these questions you guys, but does anyone know how to select faces only or just apply decals to have more than one texture on a single brush?...  [Read More]
Posted in: really need help with bsp!
 pitched_black
04-23-2002, 9:28 PM
#1
I'm still having the same problem as before! About 8-9 minutes into the bsp process a windows message comes up and says that there isn't enough virtual memory left and while it is increasing it, some applications may be denied. Soon after that, I get...  [Read More]
Posted in: jk2radiant textures/shaders
 pitched_black
04-22-2002, 8:18 PM
#1
Hurray! I finally got the sdk! And much sooner than expected. Congrats to Raven! But anyways... How I get all those buttons that were in the surface inspector screen? I'm just trying to find out which textures do what (water, glass, etc...) Any help...  [Read More]
Posted in: quake/jk2 compatibility
 pitched_black
04-21-2002, 11:12 PM
#1
I've started work on a sith infiltrator duel map, you can go inside and outside and everything, so far it looks really sweet. If you want to see a sweet pic even though it's not textured yet, I can post one. I've run into a problem though, I'm not s...  [Read More]
Posted in: Bot-making Tutorial
 pitched_black
04-06-2002, 12:28 PM
#1
This is small, not-so-indepth tutorial at making mp bots. To make a bot, first you need a working multiplayer skin. After that, you need to make a few extra files. First you have to make the bot personality. Open /botfiles folder in the pk3 file an...  [Read More]
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