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sights0d

Latest Posts

Page: 2 of 4
Posted in: Question about modview
 sights0d
10-06-2003, 12:43 AM
#2
There's a file you haven't uncomressed from the assets pk3's I'd recommend that you completely extract both assets0.pk3 and assets1.pk3. I had that same problem when I first started. I think it's called "_humanoid.gla"...  [Read More]
Posted in: Skinning
 sights0d
10-06-2003, 12:46 AM
#3
Remember that just because you've turned off the surface in modviewer doesn't mean that it won't show up in the game... you have to edit your .skin file. Look in other .skin files to see how to turn it off... I believe that you have to type in ,*off...  [Read More]
I only used sniper rifle and saber the entire time. I used the carbine on one level, but that was it....  [Read More]
Posted in: ****_sword help! *spoiler*
 sights0d
10-05-2003, 6:28 AM
#15
Nope. I don't usually curse while posting. It's a waste of time. I also didn't put the spoiler warning on it, so I think it was an admin. I mean... how exactly is that a spoiler? Anyway... I still haven't figured out how to get it to work in MP....  [Read More]
Posted in: ****_sword help! *spoiler*
 sights0d
10-01-2003, 6:15 PM
#8
Now how do I get it to work in MP?...  [Read More]
Posted in: ****_sword help! *spoiler*
 sights0d
10-01-2003, 4:42 AM
#6
I got it to work in SP, now how about MP? And why doesn't it reflect blaster fire?...  [Read More]
Posted in: ****_sword help! *spoiler*
 sights0d
10-01-2003, 12:14 AM
#5
Yep. Hmm... I don't know what's going on. I'm thinking about deleting and restoring the game. Oh... don't worry. That isn't insulting. I'd have asked the same. Oh... does it only work with SP?...  [Read More]
Posted in: ****_sword help! *spoiler*
 sights0d
09-30-2003, 7:05 PM
#3
I would swear that I did that. Both in MP and SP. DARNIT!!! I'll have to try it tonight. I have been having a prob with my commands, I think....  [Read More]
Posted in: ****_sword help! *spoiler*
 sights0d
09-30-2003, 6:01 PM
#1
I want to try out the sith_sword that was mentioned in the "not enough customization" thread, but can't seem to get it to work. How can I get it to work? Is it only sp/mp? Do I need to mess with a cfg file?...  [Read More]
Posted in: Twi'lek
 sights0d
09-27-2003, 6:18 PM
#5
Actually, I had a thought recently... it's really just a script of some type... I'd think... I'm away from my station at the moment, but I'll fiddle when I get home tomorrow....  [Read More]
Posted in: Twi'lek
 sights0d
09-27-2003, 6:18 PM
#4
Actually, I had a thought recently... it's really just a script of some type... I'd think... I'm away from my station at the moment, but I'll fiddle when I get home tomorrow....  [Read More]
Posted in: Twi'lek
 sights0d
09-27-2003, 12:25 AM
#2
The truth is that there doesn't seem to be a way that doesn't involve all of the complexities. I'd say that you should pick the parts that you want and skin them, then experiment....  [Read More]
Posted in: Vehicles and Mapping
 sights0d
09-23-2003, 8:09 PM
#1
If I want to create a dueling map with a swoop, do I have to do any special coding or do I just type in the object identity as an entity? While I'm at it, how do you pick the particular skin for a swoop? I'm thinking it would be cool to do a map wit...  [Read More]
Posted in: "jpeg read error" in modviewer SOLVED!
 sights0d
09-27-2003, 12:22 AM
#3
You can mail me at sights0d@yahoo.com I know some stuff, but not a huge amount....  [Read More]
Posted in: "jpeg read error" in modviewer SOLVED!
 sights0d
09-22-2003, 3:39 PM
#1
My god. There are no people in this forum! I was just going to let skinners know that I fixed my compiling problem: You apparently cannot save jpegs as progressive and have them work. They can only be saved as baseline....  [Read More]
Posted in: Can't figure out how to skin a swoop!
 sights0d
10-06-2003, 12:49 AM
#2
Solved that problem... but now I can't get the swoop to show up in the game. I get something about a qpath... so all swoops show up without texture and I can't even enter the request for my skin in particular. Any help out there?...  [Read More]
Posted in: Can't figure out how to skin a swoop!
 sights0d
09-21-2003, 6:44 PM
#1
I've unpacked everything, rewritten the .skin file, editted the textures, but when I go into modviewer, all I get is a blank white bike. I keep getting an error about compiling. HELP!!!...  [Read More]
Posted in: Skinning is WAY harder now.
 sights0d
10-02-2003, 1:57 PM
#10
Haven't had time this week for skinning... too much going on at work... but this afternoon I'm finally free and will give it a shot....  [Read More]
Posted in: Skinning is WAY harder now.
 sights0d
09-27-2003, 12:21 AM
#8
Hmmm... tough call... I finally gave up and decided to do the human_merc skin. The only thing that I can think of is that you HAVE to skin what they gave you....  [Read More]
Posted in: Skinning is WAY harder now.
 sights0d
09-25-2003, 2:35 PM
#6
I've just finished my first two skins (one of a swoop, one of a swoop jocky, both in flames). I'll upload some pics tonight....  [Read More]
Posted in: Creating new vehicles.
 sights0d
09-23-2003, 1:51 PM
#5
If you're talking about modviewer (model viewer), it is available by going to www.jediknightii.net and going into the tools in the files section. Download the "jedi editing tools" and unpack them....  [Read More]
A firm possibility. I would swear, though, that I've been everywhere....  [Read More]
No way! I didn't know that. I figured they all glowed. Darn it.!...  [Read More]
Nah, not that one. The Bakura level has a pretty well known bug in the executing script for the map. The darned thing has so many triggered entities that are interdependent. The answer is to just do the noclip cheat (as seen above) or just rerun the...  [Read More]
Yes, there really is a bug. I've been screwed, but I eventually beat the level the second time. I tried to take the bombs in the order that they are presented. First the three nearby the beginning, then further out in the level. If it was me? I'd jus...  [Read More]
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