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harark1

Latest Posts

Page: 4 of 7
Posted in: Area skinning question. Tsl.
 harark1
05-19-2011, 6:50 PM
#1
In tsl apparently many of the textures are shared between the onderon palace and the place after the docking bay, what would you call that a marketplace?(The one with the fountain and statue and the girl giving you a quest to eliminate guards), well...  [Read More]
Posted in: female android and yet another Darth Talon
 harark1
05-19-2011, 7:39 PM
#16
Just excellent, I'll download eiether when your done. Edit: to lorddeathray, I believe what your referring to is the top of her ponytail....  [Read More]
Posted in: Animated Cameras
 harark1
05-17-2011, 7:31 PM
#6
Would this happen to be what your looking for? http://www.lucasforums.com/showthread.php?t=165950...  [Read More]
Posted in: Couple of questions
 harark1
05-15-2011, 12:13 PM
#3
Yeah for second question if your looking to add or remove feat, powers etc. use the kse game editor. For the first one you can but i honestly don't know how or where the files are. Hopefully someone else can tell u that....  [Read More]
Posted in: Holster weapons mod request for KOTOR 2
 harark1
05-15-2011, 12:16 PM
#9
I haven't played either of the games since last year, so I'm not certain whether this pertains to both or just one of them, but I remember a button/fuction that allowed you to equip and unequip a weapon by pressing it without going into any menus. It...  [Read More]
Posted in: [Kotor] The Jedi Civil War
 harark1
05-14-2011, 1:07 PM
#2
COME ON!!!! Really you have to rewrite it again!!!???...  [Read More]
:-O WOW! That is so much better then anything i've done. Great job, just amazing....  [Read More]
I'll do that beta testing if you want. I got nothing better to do. (except my own projects but I am having a lack of inspriation.)...  [Read More]
i think BBC and ABC(before battle of coruscant/ after battle of coruscant) would work but I don't know look on wookiepedia. Nice job so far looks very nice. Kinda off topic question: What's a selkath? Haven't played Kotor much so if their in that...  [Read More]
Posted in: [NEW] Jedi Quest
 harark1
05-05-2011, 7:41 PM
#5
Ok I told you not to post this here. Well if you want to help guys you can but this isn't going to be kotor it will be medival style sorta like Wow or Runescape. xxRevanxx why don't you listen to me???!!...  [Read More]
Posted in: Spawning effects?
 harark1
05-02-2011, 8:54 PM
#9
Uh thanks( Really yelling "D*** it why did I forget the paratheses!?") Edit: You guys are probally thinking "Why is that droid named Jimmy?!" Well it was xxrevanxx's idea. (He is very strange and insane.) We are kinda co-creatin...  [Read More]
Posted in: Spawning effects?
 harark1
05-02-2011, 8:02 PM
#6
On perception scripts will not work for this because it is from a dialouge option.( At least I think) Here is my script: void main ( DestroyObject(n_jimmy, 0F, TRUE, 0F); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GREN...  [Read More]
Posted in: Spawning effects?
 harark1
05-02-2011, 4:23 PM
#3
Trying to compile and it finds a problem at the DestroyObject in script....  [Read More]
Posted in: Spawning effects?
 harark1
05-01-2011, 8:41 PM
#1
I think effects is the proper term. Ok in a mod I am working on I have a droid self destruct, I am assuming i need to creat a script for this but how do I have it spawn a explosion (specificlly the frag grenade explosion.)? As you can probally tell...  [Read More]
Posted in: Sith and Mandolorian Armor
 harark1
05-01-2011, 5:27 PM
#4
Pretty nice, good job....  [Read More]
Posted in: Computer screens
 harark1
04-19-2011, 7:56 PM
#1
Is it possible to make a custom one of these? http://www.lucasforums.com/picture.php?albumid=738&pictureid=8086 The computer screen and have custom options. Ex. Set off frag mines in mine field 7 computer spikes....  [Read More]
Posted in: Semi simple question.
 harark1
04-19-2011, 7:43 PM
#7
No what happens is you walk into a room and when you enter this dark jedi talks to you telepathicly and the door closes and locks behind you. So what would be best for that? I'm thinking a trigger but you guys know more then me....  [Read More]
Posted in: Semi simple question.
 harark1
04-19-2011, 4:35 PM
#5
Uh question would the on perception still work if they are on the otherside of a closed door? Or should I use trigger for this?...  [Read More]
Posted in: Torgruta Skin feedback
 harark1
05-16-2011, 8:49 PM
#26
Not perfect but it is very nice and looks more togruta....  [Read More]
Posted in: Populate Function
 harark1
05-19-2011, 6:42 PM
#30
Timbob we have a probelm!!!! Using the same script I posted earlier, note I had not changed it, suddenly this happened :ohdear: http://www.lucasforums.com/picture.php?albumid=738&pictureid=8184...  [Read More]
Posted in: Populate Function
 harark1
05-16-2011, 9:26 PM
#29
No idea but this populate function does seem to have a few glitches. I've noticed something but i wasn't sure if it was my doing until today. It seems not to obey the number of each charcter put in, i put 3 of a charcter that has an ithorian model in...  [Read More]
Posted in: Populate Function
 harark1
05-16-2011, 4:35 PM
#25
Here is how I did my script. I was able to fill an entire module of 7 different charcter types(I think 7). #include "populate" void main() { Populate(2, 32, 53, -39, 22, "n_com1"); Populate(2, 32, 53, -39, 22, "n_com")...  [Read More]
Posted in: Populate Function
 harark1
05-14-2011, 1:05 PM
#21
I just copied the line multiple times and input a different npc tag in each line....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 harark1
04-19-2011, 4:31 PM
#84
Nice your getting really close. It looks very good....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 harark1
05-12-2011, 9:03 PM
#1253
Awesome!!!!! Just one question, who are these people on the opener?...  [Read More]
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