Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Vagabond

Latest Posts

Page: 2 of 23
Posted in: The TIE Crawler
 Vagabond
02-04-2005, 12:25 PM
#98
Originally posted by StarWarsPhreak And you know it is like impossible for the Juggernaught to turn right? It has a really poor turning radius. Which is why it can drive both ways. Plus, it it outdated compared to the ATATs and TIE Crawler. Perha...  [Read More]
Posted in: The TIE Crawler
 Vagabond
02-03-2005, 9:49 AM
#94
I do have to confess that I think treaded tanks are cooler - but I still think the TIE Crawler makes about as much sense as a porcupine juggling water balloons. However, regarding wheeled tanks in Star Wars, lest we forget: http://www.starwars.com/...  [Read More]
Posted in: The TIE Crawler
 Vagabond
02-03-2005, 4:30 AM
#89
Finally, somebody else who thinks the TIE Crawler, in the competition for survival, would be selected for extinction....  [Read More]
Posted in: The TIE Crawler
 Vagabond
02-01-2005, 4:48 AM
#62
Originally posted by lukeiamyourdad ...Actually, in post RotJ situation, they must have relied on crappy last hope materials and designs. It's like weapons created by the germans at the end of WWII. I would compare the Tie Crawler with the King Ti...  [Read More]
Posted in: The TIE Crawler
 Vagabond
02-01-2005, 4:40 AM
#61
Originally posted by saberhagen I think it's completely spurious to compare Star Wars starfighters to 20th century aircraft. The concept of aerodynamics doesn't apply to Star Wars. These are starfighters ie. they are primarily used in space where th...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 4:05 PM
#49
Originally posted by StarWarsPhreak ...Why watse time to design some box when they can just use an existing design?... Gosh, I hope in a hyperspace-capable civilization that they've already invented the "box" :cool:...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 2:02 PM
#43
I said one can reasonably assume. And I wasn't too far off from what the official information (http://www.starwars.com/databank/vehicle/tiecrawler/) says. So it can go 90 kph (56 mph). Still not really fast enough to receive any significant aerodynam...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 12:27 PM
#40
The better to ... hurt you with, my dear. Wait, that's the point, isn't it :cool:...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 11:37 AM
#38
Most tracked vehicles in our world don't exceed speeds of 45 miles per hour (72 kph). The TIE Crawler appears to be more massive than Earth's largest modern battletanks. Thus, one can reasonably conclude that a TIE Cralwer would travel at even slower...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 10:40 AM
#36
Originally posted by SirPantsAlot A ball is more airodynamic ... how is that relevant to it being mounted on tracks as a "tank"? On a TIE fighter, the small, spherical command module offers advantages due to its small profile, and relative...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 10:09 AM
#31
Originally posted by StarWarsPhreak ...Star Wars is set in a fantasy world where technology far surpasses ours. Perhaps they can make the "coplicated" TIE cockpit just as easy as a box with a window... I totally agree with you. Which is wh...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 10:06 AM
#28
Ultimately, if cheap is the driver for the TIE Crawler, then I just don't buy it. Though the TIEs may be relatively cheap to produce, I just can't believe that it's the cheapest design choice for a tank's control module. Something more along the line...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 9:48 AM
#25
...Tie Defender is the strongest Tie, how can it be cheaper?... That's what I was just about to say. Regardless of the cost of a TIE command module, surely no one here is going to try to argue that it is cheaper to produce a TIE command module (cus...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 8:33 AM
#20
It just seems like common sense to me that building a metal box with a window and a chair would be much cheaper to produce than a round, metal ball, with a crazy-hexoganal window-thingy in the front. And it's true that we're talking about a "m...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 8:12 AM
#18
To me, it just seems that it would be cheaper to make a metal box with a window in the front, and a chair inside, and then bolt that on top of the tracks, rather than to build a fully modeled TIE fighter command module, and then bolt that onto the tr...  [Read More]
Posted in: The TIE Crawler
 Vagabond
01-31-2005, 6:02 AM
#16
Let me preface my comments by saying that I am very much looking forward to this game. Having said that, the whole notion of the TIE Crawler strikes mas as unlikely as seeing an F-22 Advanced Tactical Fighter body mounted on an M1A2 Main Battle Tank...  [Read More]
There was a gamespot review that said so....  [Read More]
Hmmm, if true, then I'll be very interested in seeing how that works....  [Read More]
It sounds like what you're talking about is the ship-building feature in games such as Master of Orion. While I really like that feature too, I'm not sure that it quite fits in with this type of game. I mean, when someone sees a star destroyer, they...  [Read More]
Posted in: The feel of the game...
 Vagabond
02-01-2005, 6:22 AM
#16
I wonder if as the "group" gets injured, sub-units will disappear, reducing its effectivness?...  [Read More]
Posted in: The feel of the game...
 Vagabond
01-31-2005, 5:48 AM
#14
Jan Gaarni, that's interesting in one respect, that the continuity of Rebellion will be maintained - sort of. Confusing, because the Dauntless heavy cruiser was sort of the rebellion's answer to the imperial's Super Star Destroyer. It certainly looks...  [Read More]
Posted in: The feel of the game...
 Vagabond
01-31-2005, 5:06 AM
#11
Speaking of Rebellion, the ships in the lower-right of this (http://www.empireatwar.net/media/screenshots/preview/19.jpg) image look a lot like miniature Dauntless heavy cruisers, from Rebellion. What do you think?...  [Read More]
Posted in: The feel of the game...
 Vagabond
01-25-2005, 10:16 AM
#7
Originally posted by Jan Gaarni I was thinking more about number 2. :) Number 1 I didn't like at all really, the space combat. I did like that I had such a huuuuge array of different shiphulls to choose from and I could customize them alot for dif...  [Read More]
Posted in: Ideas
 Vagabond
02-01-2005, 5:08 AM
#68
Originally posted by Jan Gaarni The TIE Boarding Craft never made it into the movies, but it was designed for ANH. Original Concept Sketch (http://www.theforce.net/swtc/Pix/books/art/tieboard.jpg) We never really get a clear view of the TIE S...  [Read More]
Posted in: Why this game is going to suck
 Vagabond
01-25-2005, 8:23 AM
#27
For what it's worth, I too have always despised resource management, and am thrilled to hear that it won't be part of this game :cool: Resource management on it's own can be quite fun, but not as part of a real-time comat game. The only way that man...  [Read More]
Page: 2 of 23