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Kelvin

Latest Posts

Page: 1 of 1
Posted in: TSL 2012 Exterior Upgrade
 Kelvin
12-20-2011, 2:36 PM
#17
Thanks..the ivy on building yea haven't gotten around to changing everything yet Where do you get those textures from? I've been doing some textures for K1 & 2 and i have quite nice ideas in mind, but sometimes i really don't find the freaking t...  [Read More]
Posted in: TSL 2012 Exterior Upgrade
 Kelvin
12-17-2011, 3:33 PM
#14
Dantooine looks good but one detail. IMO the ivy texture and the grass one is a little out of context. Apart from that... Awesome....  [Read More]
Posted in: Yoda is about to melt
 Kelvin
11-04-2011, 1:59 PM
#19
Looks like some vertexes are weighted to the wrong bones, or not wighted at all. I suggest checking that and manually paint weights in Max for those vertexes. YESS!! It worked, it works!!! Yeah!!! Thanks Darth Deadman!! I'll add some details and m...  [Read More]
Posted in: Yoda is about to melt
 Kelvin
11-03-2011, 12:46 PM
#18
and I know from experience its a tidious, frustrating affair redoing stuff. Oh, crap. I'll try that thing Darth Deadman said, maybe that will work....  [Read More]
Posted in: Yoda is about to melt
 Kelvin
11-02-2011, 10:23 AM
#15
Then you've picked the wrong game to mod. Altering 3D for the Kotor games is all about failing, having a ton of patience and 100.000 redo attempts to get something working. Mmmm, so you're telling me there's no way to solve it the logical way? Just...  [Read More]
Posted in: Yoda is about to melt
 Kelvin
11-01-2011, 4:05 PM
#12
I think I overlooked how fantastic that model was when I first posted. That's really amazing work. Unfortunately, I know nothing about this but I hope that someone who does will comment. You don't have to butter me up now, butter me up later when i...  [Read More]
Posted in: Yoda is about to melt
 Kelvin
11-01-2011, 1:44 PM
#10
So yes, you did alter the 3D model. You made it smaller and added extra content. Did you use Gmax or 3Ds Max? Not sure if that does really matter... Mmm... My memory fails me, though there's a nice tutorial on altering heads here at Holowan. I think...  [Read More]
Posted in: Yoda is about to melt
 Kelvin
11-01-2011, 8:48 AM
#8
Yeah actually I think you could release it the way it is... Just make sure you add a dialogue line, "While I was Force-shaving this morning, I kind of messed up. Don't judge me." Lol. Still i think it needs to be perfect, it will be my fir...  [Read More]
Posted in: Yoda is about to melt
 Kelvin
10-31-2011, 5:03 PM
#3
Did you alter the 3D model? Looks like some of the verts are badly misplaced. Awesome effect though :lol: Mmmm. Alter the 3d model? I only attached an improved yoda head to the head mesh, just after making the original head smaller, to hide it withi...  [Read More]
Posted in: Yoda is about to melt
 Kelvin
10-31-2011, 3:25 PM
#1
Hello! So i've been working on a special yoda to be my first upload, it is almost perfect but one thing... A thing that drives me crazy. Here it is, photo taken from T3M4's hard disk. http://imageshack.us/photo/my-images/510/vint.jpg/ Does anybody...  [Read More]
Posted in: Moving what i want.
 Kelvin
10-28-2011, 6:59 AM
#4
Whoops, sorry, i mean, xD. Not my intention. Any ideas? xD. I'll be editing that xD. I just didn't to make you to think i'm annoying, but i think i achieved that by apologizing so many times. lolz Any idea why the face ( because curiously this onl...  [Read More]
Posted in: Moving what i want.
 Kelvin
10-27-2011, 12:49 PM
#3
Whoops, sorry, i mean, xD. Not my intention. Any ideas? xD. I'll be editing that xD. I just didn't to make you to think i'm annoying, but i think i achieved that by apologizing so many times. lolz Any idea why the face ( because curiously this onl...  [Read More]
Posted in: Moving what i want.
 Kelvin
10-27-2011, 10:24 AM
#1
Well, it happens to me that when i attach 2 models, sometimes, ( or always ) some of the points ( of the shape ) seem to have been stretched down. This only happened to me in the inferior part of the face ( the jaw and mouth ). I suspect this has som...  [Read More]
Posted in: Is it possible to have real-time rendered videos?
 Kelvin
09-08-2011, 6:22 PM
#1
I mean, instead of having a video of Revan and Malek, entering the ruins of dantooine. If not, is it possible to record the same scene, but including some changes, and then put inside the game? Just wondering....  [Read More]
I've been wondering about posting a new thread about this... And well, there it is. I hope you people will participate in this, even if it is useless, just for fun xD. From what i've seen, i like: The large amount of planets The intention of Bioware...  [Read More]
Posted in: [Question] Adding blood splatters to the game
 Kelvin
08-08-2011, 8:05 AM
#1
Is there any way to add a special effect, such as, a blood splatter, when any character attacks with a vibroblade, for instance? I've seen Sithspecters' rocket launcher, that has an explosion effect right when the rocket touches the target. So i jus...  [Read More]
Posted in: Floating Eyes
 Kelvin
05-15-2011, 2:50 PM
#3
Hex editing... Wonderful.... Well, at least now i know what was happening.......  [Read More]
Posted in: Floating Eyes
 Kelvin
05-14-2011, 6:48 AM
#1
Well, i modified darth sion's head en everything looks ok but one thing... The eyes appear on the forehead!!!, i think it is becase i moved down the eye socket... but.. how can i put the eyes where they should be!!?...  [Read More]
Posted in: Atton Cannot be imported into gmax?
 Kelvin
05-14-2011, 7:49 AM
#3
Mmm, odd... I imported Attons head into 3Ds Max. Shouldn't make much differance since it uses the same NWmax import script. What might help you out, is to go to script and re-run the NWmax script. That often makes failed imports magically appear. I...  [Read More]
Posted in: Atton Cannot be imported into gmax?
 Kelvin
05-14-2011, 6:30 AM
#1
I was going to import atton's head into my gmax, but when i do, a window appears "unknown exception system". I used other heads before, but this one doesn't work dont know why. Thank you in advance....  [Read More]
Posted in: New model working in-game issue
 Kelvin
05-10-2011, 1:48 PM
#3
So i thought, thank you!!, but now my problem is that Darth Sion eyes appear floating over the head, i suppose it is so because when i changed the model I moved the part of the eyes (From the head) but i dont understand it because when i open the fil...  [Read More]
Posted in: New model working in-game issue
 Kelvin
05-10-2011, 10:21 AM
#1
Hi, i've been trying to modify Darth Sion's model, because i didnt really never like his look... Well, i modified his head, torso, arms and legs. Then i clicked on he blue base on gmax, and exported it geom+animations. Then i used Taina's replacer, c...  [Read More]
Posted in: Visual Enhancement 2012
 Kelvin
01-02-2012, 4:51 AM
#67
Thanks for the comments..No it dont offend me in fact comments help me realize mistakes in my old mods. I believe this is one of my better mods than in the past but limitation of what can be done with this game has hindered some things....Thanks agai...  [Read More]
Posted in: Visual Enhancement 2012
 Kelvin
12-30-2011, 6:59 AM
#65
I agree with ToastyFresh. I must say that. I love the effort you, and others are putting into every you do and you post here for free, for everybody to download. I think these textures are nice, but they miss something that in my opinion is necessar...  [Read More]
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