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Salk

Latest Posts

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Posted in: Teh GenoHaradan
 Salk
03-29-2012, 8:50 AM
#17
Have you had any luck in finding beta testers? How are things going? Thanks for your work, by the way!...  [Read More]
Posted in: Script change
 Salk
11-01-2010, 9:32 AM
#13
Hello Qui-Gon Glenn and Stream! I've been abroad for two weeks and haven't returned to this untill today! Thank you very much for your help! I'll definitely keep you informed with how my attempt goes. Thanks again!...  [Read More]
Posted in: Script change
 Salk
10-05-2010, 12:59 AM
#8
Guess you ignored my post? Changing this script is not going to change anything regarding LS/DS points. Setting a global boolean to the numeral 4 lets the game know what has happened so it can allow what should happen next. It does not in any way cha...  [Read More]
Posted in: Script change
 Salk
10-01-2010, 9:44 AM
#6
This is the contents of said script. void main() { SetGlobalNumber("KOR_FINAL_TEST", 4); } Thanks but where do I find it? Shouldn't I be editing the original script in order to change things?...  [Read More]
Posted in: Script change
 Salk
09-18-2010, 1:36 AM
#3
Hello, harlll! Thanks for your help. I did what you suggested and the script of interest in my case is: k_pkor_choice03. The problem is that its source is not present in the BIFs -> scripts -> Script, Source. The compiled version can be foun...  [Read More]
Posted in: Script change
 Salk
09-17-2010, 11:45 AM
#1
Hello! I wonder if someone can help me. I would like to change a script so that one dialogue choice no longer leads to dark points. This because the Xbox version of the game originally followed this path (which I believe more fair and consistent)....  [Read More]
Posted in: [K1] Change swoop racing's record times
 Salk
06-15-2010, 2:09 AM
#1
Hello! One thing I found ludicrous is that in Tatooine but mostly in Manaan the record times for the three different categories are so similar. It doesn't make sense at all. Can someone help me and tell me if with Kotor Tool I can access and edit a...  [Read More]
Posted in: Walking Animation Fix
 Salk
05-09-2010, 4:38 AM
#9
Hello ZimmMaster! I tried and installed your Movement Animation Fixes for my KotOR game and I wanted to check what actually changed in the appearance.2da file. I expected to read new values (2.70) in the columns "walkdist" and "rundis...  [Read More]
Posted in: (K1)Ebon Hawk Workbench Issue
 Salk
05-07-2010, 7:49 AM
#10
I also have this very same problem and this is the mods I have installed (for a few of them, I made a selection of what to have and what to leave out): 1) Unofficial 1.04 patch 2) Unique Ajunta Pall Ghost 3) Bastila Romance Enhancement 4) Czerka Clo...  [Read More]
Posted in:  Bendak Bounty Rework
 Salk
04-17-2010, 8:17 AM
#9
UPDATE: I have already locally fixed two grammar problems in the dialogue with Bendak (existance -> existence and murder -> murderer), some punctuation corrections and very minor changes to a couple of line. No changes made to the dialogue with...  [Read More]
Posted in:  Bendak Bounty Rework
 Salk
04-16-2010, 3:49 AM
#8
Ulic and Cay, wouldn't it be just a simple matter for you to release a new version of your great modification to address the grammar issue? Else, could someone tell me how this can be done locally? I am new to the modding scene but I would guess t...  [Read More]
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