Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Squiddytreat

Latest Posts

Page: 1 of 1
Posted in: Varsity's Peragus Tweak V 1.00
 Squiddytreat
01-05-2010, 7:18 PM
#22
Seems to be a late reply on my part, but here goes regardless: After dealing with the little problem on 101PER, I encountered no further problems with your mod. :D Once you get around that little thing, this does a lot for the immersion in the area...  [Read More]
Posted in: Varsity's Peragus Tweak V 1.00
 Squiddytreat
12-21-2009, 4:41 PM
#17
It did, but only for a few of the modules. The others, notably 102 (I think?) and 103 still had them, and the corpses that were supposed to have loot did, while still performing your new script. I think that the morgue corpse would require a more s...  [Read More]
Posted in: Varsity's Peragus Tweak V 1.00
 Squiddytreat
12-21-2009, 10:35 AM
#14
Well, it would seem that the first corpse that you come across - the one that's lying in the morgue - was also affected by your scripts, so that one's also experiencing the NPC-spawn-kill script. But, unlike a few of the other corpses, you're not ab...  [Read More]
Posted in: Varsity's Peragus Tweak V 1.00
 Squiddytreat
12-20-2009, 7:47 PM
#10
I seem to have come across a problem - upon starting a new game with this mod freshly installed...I can't access the first corpse to get the Plasma Cutter, and initialize Kreia! D:...  [Read More]
Page: 1 of 1