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jott

Latest Posts

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Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
08-02-2009, 12:01 PM
#134
If you use a binary diff tool like bsdiff to create a patch, it will only store the differences between the patched & original files. You are probably right, the context needed should be small or just an offset, if the delta algorithm is smart e...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
08-01-2009, 6:40 AM
#130
I think he meant the variations on Guybrush' lines. Exactly. And I agree that it's not as burning as the other problems but would be nice to have. Ideally that would be like the MI speech project, except that instead of a monster.so3, there will b...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-31-2009, 12:32 PM
#124
First of all the modified SCUMM scripts have to be finished. There are still some minor things to do IMHO (removing some of the "Throopweed" variations, maybe add logic to the sword fighting scenes that the proper response sample is chosen,...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-26-2009, 3:12 PM
#117
I wonder if it would be easier to patch ScummVM instead of messing with nearly all scripts........  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-22-2009, 5:19 PM
#96
Ok, I updated the tool (http://helicoid.de/scumm/mkspeech.zip) again. Now it should fall back to the next best line when the room does not match... I'm not sure how much more time I will/can put into this...... well.... the source code is as always...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-22-2009, 3:14 PM
#89
I guess, you could first find all matches according to room numbers, and after that, ignoring the room numbers for the remaining lines. Hopefully, those aren't that many? Well now it only matches if the room number is correct. I think there are real...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-22-2009, 3:10 PM
#88
Well, I wrote that with single samples for multi-lines in mind. Well still I assume fixing FOA sync is not trivial (otherwise it would probably be done already). I also think that the current approach is better, as the lines are always in sync this...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-22-2009, 11:14 AM
#83
Ok, with the hint of LogicDeLuxe it works MUCH better now. EDIT: It also matches the interaction/script number now. So even less collisions. The input file needs to be generated with: scummtr -cw -g monkeycdalt -of mi1.txt -h -H For the output it...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-22-2009, 10:47 AM
#82
Couldn't we just submit a patch for ScummVM? Eventhough, it is no intended original LEC feature, it won't hurt to have this supported, I'd say. As a side effect, this would also improve subtitle sync with FOA etc., since those have indeed the same is...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-22-2009, 6:20 AM
#79
(numtags << 1) + 8 Ah! That's exactly what I was missing. Thanks. Whenever the next tag's position is encountered, the talking animation is toggled on or off. Ok, this will not help with multiple lines. I wonder if it helps with cut off samp...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 7:41 PM
#70
I think there's more problems... even with the subtitles on, the timing in some scenes is completely off, for example with the Fettucini Brothers. Hmm strange, this particular scene seems to work fine here. I'm using the latest SVN build of ScummVM...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 6:55 PM
#68
Why can't the patches I made be redistributed freely? Oh I did not say that. I just wondered if there is an "official" place for them as it seems to be a bit... hidden... please if there are no objections, we should put all relevant links...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 6:03 PM
#65
that would be great if you could do that. It would help people (Especialy Me) to not have to buy a new one. Well actually that's the aim. For now the only thing needed is MISE, as it contains the original enhanced CD version. With my both tools unx...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 5:41 PM
#62
What I got is an mi1new.txt, a missing.txt and the monster.so3 What now? Next step is to integrate the mi1new.txt into the original game files (make sure you have a backup...): scummtr -cw -g monkeycdalt -if mi1new.txt -H When putting the monster....  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 3:29 PM
#60
As said it would be good if there would be some volunteers that add the correct lines in mapping.txt. This is something *I* really don't want to do ..... If there is more than one volunteer, the work should be split up. Like line 1-2200 for person o...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 3:25 PM
#59
TM is working now, that makes it 4511 of 4573....  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 3:09 PM
#57
Without variables in the string table (with cocomonk22 et al. changes) it's now 4436 of 4573 available samples assigned. I would call this a pretty neat coverage :) The only real problem now are the false positive matches that are listed in the mis...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 3:03 PM
#56
Another update :D.... Now it's up to 4046 matches! Now there is really not much left! Time to add entries to the mapping.txt!...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 2:39 PM
#52
Another little update at the same URL. Now quotes are translated as well as \xFE\x08 is ignored. Coverage is now up to 3946 lines! There are not many real strings left now. I haven't used cocomonk22 modified version which actually should increase...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 2:00 PM
#51
For now mkspeech only supports mp3, but it is VERY easy to add other formats... I think the remaining major task is to choose the correct line when the result is ambiguous. See the missing.txt that is created for reference on what is not unique....  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 1:45 PM
#47
Wow, the resulting file makes the opening chat with the lookout very bizarre. Hehe, indeed. But it should be easy to fix when adding the correct lines to mapping.txt......  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 1:44 PM
#46
Woot! I made a stupid mistake. The bug is fixed now and multi line support is working! http://helicoid.de/scumm/mkspeech.zip ...I probably need to introduce versioning soon.... It works amazingly good... :D of course still some things to polish an...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 1:00 PM
#41
I tried the new mkspeech tool (after doing a fresh dump/conversion of all the voices and a new mi1.txt) and it gives me the following error: "Could not find SLP_71_gh-room_9_1.mp3" and closes. This actually should not be a problem. The fil...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 jott
07-21-2009, 11:51 AM
#38
I just added a couple of lines of code to my mkspeech (http://helicoid.de/scumm/mkspeech.zip) tool. It is now able to generate a "monster.so3" directly. It expects the following files in the same directory: 1) All MISE samples converted to...  [Read More]
Posted in: SMISE: Cursed Edition - sprite replacement project
 jott
07-27-2009, 4:58 PM
#46
Maybe the secret project is MI2SE ....... :D Would be great to have actual Monkey Island fans work on the graphics....  [Read More]
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