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Captain Hair

Latest Posts

Page: 1 of 1
Posted in: VP's Kreia Green Fix
 Captain Hair
10-03-2010, 6:49 PM
#14
Huh, well I didn't know that, could well be my mod then. Good job theres a replacment, it'd be a pain to run into a bug that far into the game! Canderous also gets the line down the head think (in K1), I'm not 100% sure its unwelded vertices, but th...  [Read More]
Posted in: VP's Kreia Green Fix
 Captain Hair
10-02-2010, 4:57 PM
#12
Wait, my fix wasn't compatible with TSLRCM? Thats a tad confusing given it was files TSLRCM didn't replace? Maybe I missed something, been out of the kotor modding loop for a while now. Either way, good show and glad to see it up on kotorfiles. Have...  [Read More]
Posted in: VP's Kreia Green Fix
 Captain Hair
10-01-2010, 12:09 PM
#6
Ah fantastic! I'm really pleased to see you sorted out the seams of the model, I'll be using your version rather than mine from now on :P If you don't mind me asking, how on earth did you fix them? Whenever I tried welding the vertices I'd end up wi...  [Read More]
Posted in: Kreia's Robe Fix (Green tint removal)
 Captain Hair
05-28-2009, 8:50 AM
#5
Nice fix. Maybe in the next one you could remove the green tint that dark-sided Kreia gets. Doh! I forgot to mention that part! v1.0 on kotorfiles fixes her 1 handed model, v1.1 (currently rapidshare only) includes the same fix but also adds fixes f...  [Read More]
Posted in: Kreia's Robe Fix (Green tint removal)
 Captain Hair
05-27-2009, 9:32 PM
#1
Simple one here, just a fix to get rid of the annoying green-tint Kreia gets to her models after losing a hand. Looks much nicer this way imo. Just a few .mdl and .mdx files which drop straight into the override. Shouldn't have any compatibility is...  [Read More]
Posted in: Widescreen mod
 Captain Hair
06-03-2009, 7:32 PM
#31
If it helps any, I run 1680 x 1050 and both resoloutions in swkotor.ini are marked as 1680 x 1050, this is with the HUD patch. I don't recall ever having to hex-edit or mass re-name files to get it working....  [Read More]
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