Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Captain Hair

Latest Activity

Posted in: VP's Kreia Green Fix
 Captain Hair
10-03-2010, 6:49 PM
#14
Huh, well I didn't know that, could well be my mod then. Good job theres a replacment, it'd be a pain to run into a bug that far into the game! Canderous also gets the line down the head think (in K1), I'm not 100% sure its unwelded vertices, but th...  [Read More]
Posted in: VP's Kreia Green Fix
 Captain Hair
10-02-2010, 4:57 PM
#12
Wait, my fix wasn't compatible with TSLRCM? Thats a tad confusing given it was files TSLRCM didn't replace? Maybe I missed something, been out of the kotor modding loop for a while now. Either way, good show and glad to see it up on kotorfiles. Have...  [Read More]
Posted in: VP's Kreia Green Fix
 Captain Hair
10-01-2010, 12:09 PM
#6
Ah fantastic! I'm really pleased to see you sorted out the seams of the model, I'll be using your version rather than mine from now on :P If you don't mind me asking, how on earth did you fix them? Whenever I tried welding the vertices I'd end up wi...  [Read More]
Posted in: Kreia's Robe Fix (Green tint removal)
 Captain Hair
05-28-2009, 8:50 AM
#5
Nice fix. Maybe in the next one you could remove the green tint that dark-sided Kreia gets. Doh! I forgot to mention that part! v1.0 on kotorfiles fixes her 1 handed model, v1.1 (currently rapidshare only) includes the same fix but also adds fixes f...  [Read More]
Posted in: Kreia's Robe Fix (Green tint removal)
 Captain Hair
05-27-2009, 9:32 PM
#1
Simple one here, just a fix to get rid of the annoying green-tint Kreia gets to her models after losing a hand. Looks much nicer this way imo. Just a few .mdl and .mdx files which drop straight into the override. Shouldn't have any compatibility is...  [Read More]
Posted in: Widescreen mod
 Captain Hair
06-03-2009, 7:32 PM
#31
If it helps any, I run 1680 x 1050 and both resoloutions in swkotor.ini are marked as 1680 x 1050, this is with the HUD patch. I don't recall ever having to hex-edit or mass re-name files to get it working....  [Read More]