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1) Does anyone know how to get custom models in-game? 2) Cuz i kinda made one and put it in appearance.2da under a new row. I was wondering how to get the name of that new model into the uti file under disguises. I found out that altering the xml fi... [Read More]
Hey guys I'm back!! Here's three variations or my very own Ion Rifles that will replace the in-game models just like the previous T.W.O packs. ;) http://lucasforums.com/picture.php?albumid=417&pictureid=5077 http://lucasforums.com/picture.php?... [Read More]
strange... @_@ just go to www.kotorfiles.com look for any T.W.O mod.. all my files for this mod is at Kotorfiles start with this header. I have no idea why the links aren't working but trust me they're there.. so just og the site a look arnd under th... [Read More]
yeah.. so i was thinkin maybe i make the model parallel to the ground, so the knives won't be spinning but flying straight like a projectile. I also hoping it won't look too weird with the way its held before being thrown.... [Read More]
grenades :) maybe add in a throwing knife or two.. dunno not sure abt the knives yet since i haven't modeled the items yet let alone seen how they'll look like with the default animation.... [Read More]
T.W.O aims to replace every in-game weapon model. Ranged, Melee and throwable weapons are on my list for conversion. This mod will be released by packs. Here's a couple of screenshots of completed and published weapon packs. Download links for each... [Read More]
Hey dude nice pics, you might wanna consider exploring with the options a bit. From what i can see. You're definitely using Gimp 2.0, am I right? You used the following methods.. "Light and shadows" = Nova preset... "Artistic" =... [Read More]