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BryanWee20

Latest Posts

Page: 1 of 1
Posted in: Getting to know each other
 BryanWee20
05-09-2009, 5:50 PM
#1303
1) Does anyone know how to get custom models in-game? 2) Cuz i kinda made one and put it in appearance.2da under a new row. I was wondering how to get the name of that new model into the uti file under disguises. I found out that altering the xml fi...  [Read More]
Posted in: Getting to know each other
 BryanWee20
05-09-2009, 11:36 AM
#1297
Hi all. Name: Bryan Age: 21 Occupation: Student Hobbies: Modding, Snooker, Fishing, Music Location: Singapore...  [Read More]
Posted in: T.W.O Ion Rifle Pack
 BryanWee20
11-22-2009, 2:06 PM
#5
thanks for the tips guys :) all i gotta do now is just get them in game @_@...  [Read More]
Posted in: T.W.O Ion Rifle Pack
 BryanWee20
11-22-2009, 12:53 PM
#1
Hey guys I'm back!! Here's three variations or my very own Ion Rifles that will replace the in-game models just like the previous T.W.O packs. ;) http://lucasforums.com/picture.php?albumid=417&pictureid=5077 http://lucasforums.com/picture.php?...  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 BryanWee20
09-09-2009, 10:09 AM
#19
really.. what game is that? PC or console? would like to see it maybe i can get a couple of ideas from it :)...  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 BryanWee20
09-07-2009, 10:42 PM
#16
Hey guys the download linkz are fixed. Sorry for the trouble ;)...  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 BryanWee20
09-05-2009, 9:27 AM
#14
strange... @_@ just go to www.kotorfiles.com look for any T.W.O mod.. all my files for this mod is at Kotorfiles start with this header. I have no idea why the links aren't working but trust me they're there.. so just og the site a look arnd under th...  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 BryanWee20
09-04-2009, 8:12 PM
#11
its alright just go to www.kotorfiles.com and type in t.w.o in their search bar.. my two mods should also pop up :)...  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 BryanWee20
09-04-2009, 12:46 PM
#6
yeah.. so i was thinkin maybe i make the model parallel to the ground, so the knives won't be spinning but flying straight like a projectile. I also hoping it won't look too weird with the way its held before being thrown....  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 BryanWee20
09-04-2009, 12:04 PM
#4
grenades :) maybe add in a throwing knife or two.. dunno not sure abt the knives yet since i haven't modeled the items yet let alone seen how they'll look like with the default animation....  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 BryanWee20
09-04-2009, 12:44 AM
#1
T.W.O aims to replace every in-game weapon model. Ranged, Melee and throwable weapons are on my list for conversion. This mod will be released by packs. Here's a couple of screenshots of completed and published weapon packs. Download links for each...  [Read More]
Posted in: Spaced-out Artwork
 BryanWee20
06-19-2009, 1:28 PM
#14
Hey dude nice pics, you might wanna consider exploring with the options a bit. From what i can see. You're definitely using Gimp 2.0, am I right? You used the following methods.. "Light and shadows" = Nova preset... "Artistic" =...  [Read More]
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