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nizwiz

Latest Posts

Page: 1 of 1
Posted in: Need Jedi2 NPC code!!
 nizwiz
08-18-2010, 1:15 AM
#2
Here you are: Jedi2 { playerModel jedi saberColor orange rank lt customSkin j2 surfOff "head head_face" surfOn "head_off head_face_off" reactions 3 aim 3 move 3 aggression 3 evasion 2 intelligence 3 playerTeam player enemyTeam ene...  [Read More]
Posted in: model details for jo
 nizwiz
08-17-2010, 2:45 PM
#4
Just open the glm with any hex editor and you'll see the path to enlightenment! Uhm, well, the path to the gla file, at any rate: at position 0x48....  [Read More]
Posted in: Face bone - how?
 nizwiz
05-10-2009, 6:24 PM
#3
Ah, thanks a lot for the answer. Does that mean I should go with 1.), or should I just leave the face bone out completely? Well, I'll try the latter and see if the gla spit out by carcass can still be merged with _humanoid.gla, though I suspect it ca...  [Read More]
Posted in: Face bone - how?
 nizwiz
05-10-2009, 5:21 AM
#1
Hi, I'm trying to use Kyle's root.xsi shipped with the jk2 SDK to do some animating / weighting in Softimage Mod Tool. Problem is, there's no face bone in it, but the _humanoid.gla clearly uses it. So I wanted to add it myself, but I'm not completely...  [Read More]
Posted in: Is the PS1 version any good?
 nizwiz
02-26-2009, 1:32 AM
#7
Ah, the good old days, when PC games were ported to console, not the other way round....  [Read More]
Posted in: How to remove the "force bubbles"??
 nizwiz
05-01-2008, 5:13 AM
#6
That, and the player spheres, and something about cloaking effects - though I don't really know what. And then there's some code about a "distortion trail effect for rockets" (which, however, doesn't seem to be used at all), and some define...  [Read More]
Posted in: How to remove the "force bubbles"??
 nizwiz
04-30-2008, 7:11 PM
#4
Not quite :xp: . While disabling cg_renderToTextureFX does the job, it will do more than that. In sp there's no other way I guess, but in mp you could alter the cgame and throw that superkewl "refraction" (well sort of) effect out of cg_pla...  [Read More]
Posted in: How to remove the "force bubbles"??
 nizwiz
04-30-2008, 6:11 PM
#2
Are you talking sp or mp?...  [Read More]
Posted in: Corto's skeleton - where?
 nizwiz
01-28-2008, 3:24 PM
#1
Anyone knows where to get Corto's skeleton for jk2 (you know, the one mentioned in the animation sticky over at "General Editing")?...  [Read More]
Posted in: Are you looking forward to Force Unleashed?
 nizwiz
10-07-2007, 10:30 AM
#26
I will start looking forward to it the day Lucasarts announces that a PC version will be made, if that day ever comes....  [Read More]
Posted in: New Jedi Knight Petition
 nizwiz
04-14-2008, 6:43 PM
#71
Well, I guess I have to try Morrowind, then. Problem is, most of the games either have a hack and slash / combo oriented swordplay or stats-based combat, both are not very satisfying. IMO jk2 has still one of the best swordplay mechanics out there, a...  [Read More]
Posted in: New Jedi Knight Petition
 nizwiz
04-14-2008, 5:48 PM
#67
... Jedi are just not that interesting any more ... I really can't think of any way any of the Star Wars materials could be made even remotely interesting again due to the over-whoring by Lucas. ... What about the Sith? I think the time between the...  [Read More]
Posted in: Getting Dismemberment to work!
 nizwiz
02-22-2009, 5:19 AM
#146
Try and set g_dismemberprobabilities to 0. AFAIK this setting only tells whether to use the probabilities from the NPC files at all (in case it has a non-zero value) or to always use 100% (in case it is set to 0). At least that's what it's like i...  [Read More]
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