Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

CeeKay

Latest Activity

Posted in: PMHA02d!?
 CeeKay
06-12-2007, 4:31 PM
#3
This is for TSL... The file is named "PMHA02d" (zero two)... Maybe I should post the file itself? - CK...  [Read More]
Posted in: PMHA02d!?
 CeeKay
06-12-2007, 3:57 PM
#1
K, I've come across these files in my eye mod a few times... What are they? Every so often, I'll come across a "P(M/F)HA" (player character face) skin file that is aloof in the group... It's not the 2d1 (darkside 1) or 2d2 (darkside 2) file...  [Read More]
Posted in:  Super-Sith Eyes!
 CeeKay
06-15-2007, 8:31 PM
#15
Is that his full username?...  [Read More]
Posted in:  Super-Sith Eyes!
 CeeKay
06-15-2007, 6:05 PM
#13
Where should I upload it? I guess I'll only post the female .kmm file for now. I have distractions popping up from everywhere, so I'll just do the females for now. Males should be done somewhat soon, I don't have many files left for them. :) - CK...  [Read More]
Posted in:  Super-Sith Eyes!
 CeeKay
06-14-2007, 9:31 AM
#12
Almost done, just a bit longer... - CK Sorry CK to be a pain in the arse but please post a download link soon. Thanks. -RH...  [Read More]
Posted in:  Super-Sith Eyes!
 CeeKay
06-12-2007, 5:51 AM
#9
^^^ Actually, I was gonna tackle the non wrinkles next... :P Yeah, you can use my eyes. :) I have two stages to the eyes already... PM sent... Also: Update: As of 5 minutes ago, I got done with the females. By the end of today, I should have this...  [Read More]
Posted in:  Super-Sith Eyes!
 CeeKay
06-10-2007, 11:29 PM
#6
What six digit alpha-numeric color codes did you use for the eyes? No Idea. I'm doing it all free-hand in GIMP. Luckily, GIMP saves the colors you used. There are four colors in this eye mod (the pupils were left normal). Since this mod isn't finish...  [Read More]
Posted in:  Super-Sith Eyes!
 CeeKay
06-10-2007, 1:13 PM
#1
RELEASE PENDING: I'm about 1/4 way done with the females and I still have to do the males, but I figured I'd give LF a preview of what's to come... This is the first in a looooonnnnggg loooooonnnnggggg line of mods that will eventually encompass th...  [Read More]
Posted in: 3DSMax to GMax format...
 CeeKay
06-10-2007, 9:47 AM
#3
K. Thanks! I'll look into both ways. :) - CK...  [Read More]
Posted in: 3DSMax to GMax format...
 CeeKay
06-10-2007, 9:07 AM
#1
Is this even possible? If so, how would one go about doing it without 3D Studio Max? P.s. this is a .max file. Thanks, - CK...  [Read More]
K, well first things first, I need a storyline... :p I'll be back with an in-depth plot summary soon enough... I'll use a different thread, since this one was my introductory/get me back to reality thread. :p What about four pixels? ;) (jk) - C...  [Read More]
I see... K, no KOTOR trans-game modding for this project... Thanks for the info. :) I've read the rules now. I will go light-side on this one... :p Quick question, though... What about voice clips? Say, if I wanted to chop up HK-47's text and hav...  [Read More]
So it is a legal issue then... Or is it?? MDLops cannot export area/placeable models. They have some distortion that is affected by camera angle. There's no way to place/replace static items with KOTOR tool? Would it be possible to export it to 3DS...  [Read More]
Illegal as in you can't do it, or illegal as in getting sued over it?? Wouldn't be hard to modify existing spots into the other worlds... Just swap textures out, move static items, etc... I was hoping there would be a way to export the map model to...  [Read More]
The tools are surprisingly much easier to dink around with than any other editing tools I've ever used! However, I haven't really gone too far in-depth with them yet... So, with that said... Allow myself to introduce..... myself... I'm CeeKay, and...  [Read More]