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Koopa-on-Fire

Latest Activity

Posted in: Varsity/Venom Trando PC mod
 Koopa-on-Fire
06-10-2009, 9:17 PM
#9
While it is an outstanding mod, it does appear to have a Win32 virus on it, that triggered my AnitVirus software as well. That does seem to scare me a bit, and makes me wonder why it only happens for this and not other modifications....  [Read More]
Posted in: Question about P_AttonBA
 Koopa-on-Fire
04-26-2008, 4:36 PM
#1
Here goes: I started modifying Atton Rand to turn him into a Twi'lek. I changed his head to Head 65 (orange twi'lek), and modified P_AttonBA.tpc and P_AttonBAD01.tpc to change what I thought was hand texture to orange. However, in game, Atton still...  [Read More]
Posted in: [W.I.P] Recruit Jak
 Koopa-on-Fire
04-20-2008, 8:27 PM
#13
Yay -a character named after me! j/k... Anyway, this looks like a promising mod. I never really used T3 much after Taris so this is a definite DL for me....  [Read More]
Posted in: Twilek
 Koopa-on-Fire
04-18-2008, 9:44 PM
#2
I don't know if there is a red Twi'lek... but there is an orange one: Twilek_Commoner_M_01_D....  [Read More]
Posted in:  Twilek Master Padawan Mod
 Koopa-on-Fire
06-22-2007, 10:44 PM
#1
I thought I might take a crack at making a padawan mod, so with the help of Tk102's Talchia-reconstructed scripts, I decided to create one. It took me about two hours to get it completely finished and ready to put online. Description: In this padawa...  [Read More]
Posted in: Dark Age of the Republic
 Koopa-on-Fire
06-11-2007, 12:53 AM
#1
Star Wars: Dark Age of the Republic ----------------------------------- It is a dark time in the Republic. Literally ceasing to exist, many planets are left engulfed in darkness. Many think that the galaxy itself will become nothing but blankness and...  [Read More]
Posted in: Making Goto shut up
 Koopa-on-Fire
06-06-2007, 8:38 PM
#5
The new character is a Twi'lek named Dak. He starts off as a Soldier scavenging the Telos Military Base (I know, soldier, right? Scoundrel would be more suitable). I am thinking to expand my original idea of just replacing G0t0, and maybe make a side...  [Read More]
Posted in: Making Goto shut up
 Koopa-on-Fire
06-03-2007, 6:56 PM
#3
Thanks for the help! I had been looking for that for a while....  [Read More]
Posted in: Making Goto shut up
 Koopa-on-Fire
06-03-2007, 5:12 PM
#1
The title may be misleading, but I need a bit of help. I'm making a recruit mod that replaces G0-T0, and after I recruit him, I don't want my recruitable character to say his lines. I also need the name of the dialog when Goto joins your party so I c...  [Read More]