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Wildboar

Latest Activity

Posted in: Comments on the arguments right now about the war
 Wildboar
02-19-2007, 10:02 PM
#17
No thanks, I'm not into Communism and loss of freedom and basic rights, or whatever the Chinese are calling it these days. :) there is no country out there that... imo... is/was actually practicing this form of government. they call them selfs that...  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 Wildboar
02-20-2007, 1:02 PM
#33
Is there a file named n_darthtraya001.utc in your override folder? If so that's probably the cause of the problem, since a template with this name is used both for Atris at Telos and Darth Traya in the Trayus Core for some reason. Putting one of thos...  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 Wildboar
02-20-2007, 5:57 AM
#29
well... i'm back =) after kreia and atris have their talk about falling, and you show up at the base again... being a woman... lightsided.... so as i recall, is not a section with the handmaiden, that would happen if you were male... maybe this is t...  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 Wildboar
02-19-2007, 5:48 PM
#26
It's not because of your mod. The game does it anyway without it. Download the fix here (http://www.team-gizka.org/downloads.html) (Mira Spacesuit fix). ah, thanks. never saw this happen before and i played both light and dark before.......  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 Wildboar
02-19-2007, 12:25 AM
#22
also when Mira has the environment suit on i think the changes to her looks prevent the suit from being worn... so she walks through the gas filled bar to the exchange boss with out a suit on looking like she normally does. agree with the above pers...  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 Wildboar
02-16-2007, 10:57 PM
#18
curious if anyone is having issues entering the enclave after installing this mod game crashes every time i also have csarena, improved ai, and high level force powers... so... sadly getting to this point is a lot of work if i start with just this m...  [Read More]
Posted in: High Level Force Powers V2.1 released
 Wildboar
02-19-2007, 1:08 AM
#103
Hmm, this appears to be a bug. Seems like I forgot to signal that an offensive power has been cast on them to the victim. Thanks for letting me know, I'll fix that if I get around to releasing another version. :) To fix it for now you can download t...  [Read More]
Posted in: High Level Force Powers V2.1 released
 Wildboar
02-16-2007, 11:50 PM
#100
In addition to the 20 High Level powers, the mod also contains one low-level bonus power: Force Pull Universal Power Base FP Cost: 20 Prerequisites: Level 3 Force User Those attuned to the Force can use it to telekinetically manipulate their surro...  [Read More]