There's a missing "firing" animation for the concussion rifle. In bg_misc.c int WeaponAttackAnim[WP_NUM_WEAPONS] = { BOTH_ATTACK1,//WP_NONE, //(shouldn't happen) BOTH_ATTACK3,//WP_STUN_BATON, BOTH_ATTACK3,//WP_MELEE, BOTH_STAND2,//WP_SAB...
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