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Richard Blaze

Latest Activity

Posted in: Worst Video Game enemies.
 Richard Blaze
02-28-2008, 9:02 PM
#50
Malboros in Final Fantasy. I don't remember if I've ever fought one of those without running away like a total wuss... maybe in FF VII when I actually managed to get my hands on a Ribbon or two, or FF X where I had leveled up quite a bit. Still, hide...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Richard Blaze
01-17-2008, 9:15 PM
#284
okay, I have a problem. When I used KSE to change Matilda's appearance to the proper one, it also changed Bastila's appearance during the torture scene and I'm guessing she will still have Matilda's appearance when I fight her atop the temple. How do...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Richard Blaze
01-01-2008, 2:07 PM
#262
I got that issue as well. But it's not that annoying, and I don't think it's a mod conflict, since we both have it. ;) Well, I'm glad I'm not the only one then. For a while I thought I was imagining things and/or remembering incorrectly. And yeah, i...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Richard Blaze
12-31-2007, 8:24 PM
#259
This is an excellent mod and my pick for Mod of the Year 2007. I haven't quite finished it yet, but what I've played of it so far has been really good. Nice work. Edit: Hmm. For some reason I didn't seem to get the Armlet of Fiends to work, but that...  [Read More]
Posted in: KotOR In Widescreen?!?
 Richard Blaze
02-10-2008, 2:19 PM
#22
I got lucky; conversations are completely visual, and the bottom part of the UI isn't in them iddle of the screen (it actually sits about 20 px from the bottom :D Yeah, I believe that if my laptop's monitor supported the 1680 x 1050 resolution there...  [Read More]
Posted in: KotOR In Widescreen?!?
 Richard Blaze
02-09-2008, 9:42 AM
#20
What resolutions are widescreen? I use 1440 x 900, 1360 x 768 should work as well. There are others but I normally use one of those. Also, for some (edit: obvious) reason the 1280 x 960 and 1280 x 1024 patch had the UI go below the edge of the scree...  [Read More]