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Kokosmakroon

Latest Activity

Posted in: Cheap and Efficient tactics!
 Kokosmakroon
02-09-2006, 1:36 PM
#3
Yeah I was playing a pretty limited mod dunno the name anymore , I only had acces to acclamators. But great advise:p...  [Read More]
Posted in: Cheap and Efficient tactics!
 Kokosmakroon
02-09-2006, 11:24 AM
#1
I don't know if anyone else figured out this tactic on a mod but I've found this to be quite effective when attacking a space station: If you've got like 4 acclamators *or any other fighter spawning craft* you should keep all your ships back and gro...  [Read More]
Posted in: TIE Scouts - what are they good for?
 Kokosmakroon
02-10-2006, 8:45 AM
#8
Right now I still think it has too little advantages to pick it in favour of a standard Tie-fighter. I mean recon??? you can send in your "Tie-fighter storm" and your Missile ships will support them in their attack. I really don't see how i...  [Read More]
Posted in: TIE Scouts - what are they good for?
 Kokosmakroon
02-09-2006, 2:01 PM
#5
Yes but you also have to take into acount that it uses space in your maximum allowed number of vessels in one spacebattle-map...  [Read More]
Posted in: TIE Scouts - what are they good for?
 Kokosmakroon
02-09-2006, 11:40 AM
#3
I think they're pretty useless since they lack the power to take on x-wings just as much as your run of the mill tie-fighter does AND they cost credits!!!!!!!!!! Adding to that the fact that you could just aswell sacrifice your FREE standard Tie-figh...  [Read More]
Posted in: Income: Mining and how many?
 Kokosmakroon
02-10-2006, 1:36 PM
#11
Wich would be quite a spectacular view :D...  [Read More]
Posted in: Income: Mining and how many?
 Kokosmakroon
02-09-2006, 3:18 PM
#8
Yeah thats what I was aiming at , a sort of mining space station. better hope it doesn't blow up like in Kotor 2 though * asuming it's in :P...  [Read More]
Posted in: Income: Mining and how many?
 Kokosmakroon
02-09-2006, 11:45 AM
#5
Can you build mining facillitys in Asteroid fields?...  [Read More]
Posted in: Lack of "Modes" with Units
 Kokosmakroon
02-09-2006, 3:58 PM
#13
Well putting it like that I gues you're right :p All hail moderator Wisdom!!! :D...  [Read More]
Posted in: Lack of "Modes" with Units
 Kokosmakroon
02-09-2006, 3:48 PM
#11
If you're ounumbered and desperate I doubt you'd let the Ai pick the targets, you'd nuke one of their capital ships or get outta there Fast!...  [Read More]
Posted in: Lack of "Modes" with Units
 Kokosmakroon
02-09-2006, 3:43 PM
#9
It will be the AI directing your forces a lot better :¬:...  [Read More]
Posted in: Lack of "Modes" with Units
 Kokosmakroon
02-09-2006, 3:32 PM
#7
On the other hand if you kill the microing and introduce the priority system the AI will be a much bigger factor in Multiplayer spacebattles , I think it'd be great in single player but not too great in Multiplayer :¬:...  [Read More]
Well I noticed something too , when you control the space around a planet but not the surface it isn't possible to build a station in orbit. It left me kinda puzzled cause I was under the impression that you could do that....:Open2:...  [Read More]