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Capstani

Latest Posts

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Posted in: Thrawn Campaigns Mod?
 Capstani
02-07-2006, 4:07 PM
#5
Juggernaut: I don't aim to create a campaign so much as a new style of play representative of what Zahn shows in his books. I have a few ideas for this, but they'll probably have to wait until the full version comes out, preferrably with mod tools....  [Read More]
Posted in: Thrawn Campaigns Mod?
 Capstani
02-05-2006, 6:17 PM
#1
Would anyone here be interested in a Thrawn Campaigns style mod? I don't think anyone else is working on something of that style yet (don't point me to the OT version of IA2 or the Legacy mod, they're not quite this). Basically it would be a (relativ...  [Read More]
Posted in: Abilities and such
 Capstani
02-07-2006, 4:26 PM
#4
Yet again, I figured it out myself... I might as well make this my showoff thread, see if anyone become more interested.... FX editing continues... Fighter explosion FX http://members.shaw.ca/nertea/images/EaW/tiexplode.jpg http://members.shaw.ca...  [Read More]
Posted in: Abilities and such
 Capstani
02-05-2006, 4:28 PM
#3
Nobody knows? Or interested at all? Anyways, did some more experiments with new projectile types and graphics. This is the Imperial Modified corvette, which sacrifices speed and anti-fighter capacity for a slightly heavier armament and shield grid....  [Read More]
Posted in: Abilities and such
 Capstani
02-05-2006, 4:55 AM
#2
I figured it out... simpler than it seemed. So here's a screenshot. http://members.shaw.ca/nertea/images/rocketattack.jpg Yellow things are the rockets, blue things are my proton torpedo sprites (you might recognize the style as XvT). I've done a bu...  [Read More]
Posted in: Abilities and such
 Capstani
02-01-2006, 3:47 AM
#1
I'm trying to create a couple of new unit abilities and I've run into a bit of an impasse... does anyone know where the abilties themselves are defined? I know how to add the existing abilities to other units, that's easy enough. To start, I'm tryi...  [Read More]
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