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Diversion

Latest Activity

Posted in: Trooper and Repeater Trooper. Seperate units?
 Diversion
07-17-2002, 7:16 AM
#37
The repeater shouldn't be weaker than the heavy in any respect. Think of it as Repeater=M60 Machine gun and Heavy trooper=M16 rifleman. The repeater should also have longer range than the heavy. They should be used to supress the enemy while the hea...  [Read More]
Posted in: Lockups in SP & MP [very strange!]
 Diversion
05-08-2002, 1:01 PM
#2
I'm having the same problem on my p3 866 with Aopen GF2 256, but for some reason it runs without any lockups on my old Celeron 800 with Voodoo3 PCI 2000. Very strange, could it be related to certain Videocards?...  [Read More]
Posted in: Newbie desperately needs help!
 Diversion
02-02-2002, 2:11 PM
#4
Well I can beat the computer on hard but the step to hardest seems impossible. Yes I do know that the computer "cheats" but there has to be a way to handle it without resorting to editors and such. The thing is since you don't control indi...  [Read More]
Posted in: Newbie desperately needs help!
 Diversion
02-02-2002, 11:51 AM
#1
Hi, I can't beat the computer on hardest. I always put my processing plants near food, carbon etc to save time and never stop building workers. I generally don't build a troop center until i can research trooper because i don't want to waste resource...  [Read More]
Posted in: Dare I hope
 Diversion
10-23-2004, 3:28 AM
#5
Originally posted by Wraith 8 aaaah now i see it :p uhmmm well i dont know about starfighter but Rogue squadron was a ground game.... JTL isnt a ground fly game..... its space... soooo :) That's what I meant. Rogue squadron is an Afterburner Clon...  [Read More]
Posted in: Dare I hope
 Diversion
10-02-2004, 3:00 PM
#1
I'm a big fan of Tie-Fighter, XvT and XwA but i detest RS and SF. If JTL turns out to be a sucess dare one hope that a slightly revamped version will be released as a standalone game one day?...  [Read More]
Posted in: Slow Down Game, Players move too fast
 Diversion
09-29-2004, 1:37 PM
#17
Originally posted by Godlike222 I wish we could be able to make the games longer in multiplay... Right now, they end way to short... Sometimes only three or four minutes... I was hoping the online games would be like BFV and take 20-30 sometimes to...  [Read More]
Posted in: Slow Down Game, Players move too fast
 Diversion
09-29-2004, 1:15 PM
#14
Originally posted by eeyore I find that the lower the fps the more it seems like people are warping or going "faster." At higher fps more of the action is drawn making it seem smoother. I don't se were you're going with your statement. H...  [Read More]
Posted in: Slow Down Game, Players move too fast
 Diversion
09-29-2004, 12:50 PM
#11
Well I agree with the first poster. If I'd wanted to play Quake I'd went out an bought Quake. The speed should be toned down, not much but a little to encourage smart usage of terrain and a more tactical oriented playing style instead of running/jum...  [Read More]
Posted in: Worth it?
 Diversion
09-28-2004, 12:39 PM
#1
I'm considering getting Galaxies just because Jump to lightspeed but I have a question. Is Jump a "real" space sim with full freedom movements like XvT and XwA which i loved or is it a dumbed down version or even worse one of those horribl...  [Read More]
Posted in: Y-Axis
 Diversion
09-22-2004, 4:47 AM
#1
I have my mouse y-axis inverted so it's like an aircraft(pull back to lock up) But when i jump into a turret or a vehicle it's back to normal so I can't steer or hit anything. Is there no way to remedy this?...  [Read More]