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Spider AL

Latest Posts

Page: 21 of 27
Originally posted by Prime: As an example, yes. The point is, any attempt to maintain some sort of movie "realism" for the game will be undermined. This may not matter to you, but it matters to a lot of us :)"Movie realism" would...  [Read More]
Posted in: New Force Powers?
 Spider AL
06-06-2003, 1:44 PM
#114
Originally posted by Prime: The fact this guy had taken the time to bind a coloured message saying not to use the force on a FF server made me laugh out loud. But then I thought about how sad it really was that the game has gotten this way. And I...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Spider AL
06-10-2003, 10:21 AM
#50
Frankly all these "passive" force powers would only turn the game into a massive ballroom dance. People circling each other for hours until their respective powers have taken what effect they wish. It'd turn lightsiders into runners, even m...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Spider AL
06-09-2003, 12:40 PM
#38
Originally posted by Solbe M'ko: How can you learn from people who are trying to learn from you? I'm not exactly sure what this is supposed to mean, but it's always beneficial to play people both better and worse than yourself. He who can't learn a...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Spider AL
06-08-2003, 4:30 PM
#26
Originally posted by Solbe M'ko: JA is not an entirely new game. It takes JO and makes some minor changes, then adds new levels and models. Saber combat system? Graphics? Sound design? Level style? I would be greatly surprised if these were more tha...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Spider AL
06-08-2003, 1:03 PM
#21
Originally posted by Solbe M'ko: I, for one, have more fun if I'm not whupping players far below my skill level. I like to have a pretty even match, that way the victory is much more rewarding, as I feel a slight accomplishment, as opposed to just t...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Spider AL
06-07-2003, 8:58 PM
#17
Originally posted by Master_Payne: After all is a game, you play to have fun, not to finish 1st or have more frags.Tish and pish, my fun IS to finish first. My fun IS to have more frags. Nothing else is fun. :p...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Spider AL
06-07-2003, 5:25 PM
#13
Originally posted by shock ~ unnamed: Personally if it were a frantic type of match like a FFA, I would just use my energy to take out as many people as I could before I died and totally ignore my health.That would be your choice. I on the other han...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Spider AL
06-07-2003, 12:25 PM
#6
In SP, healing level 1 forced the player to crouch, lower his sabre and meditate, while he healed. This meant it couldn't be used constantly during combat. THAT'S the way it should be in JA....  [Read More]
Posted in: join the best jedi academy clan
 Spider AL
06-06-2003, 2:14 PM
#4
Ob_1 ken_OB, I feel compelled by an unknown force to give you a useful link, despite the fact that you may not visit your own thread ever again... Clan Leader's Bible (http://www.atomicwarrior.com/clubs/clanbible/) You never get good members by adv...  [Read More]
Posted in: practice arena
 Spider AL
06-06-2003, 2:05 PM
#14
Originally posted by Prime: I did. And if you check out the big situation display, it still looks like the Death Star will be in firing range in 5 minutes...'ommage. ;) Originally posted by TheBlueFlamingo: I sure hope they dont just plop the acad...  [Read More]
Posted in: Use The Force!
 Spider AL
06-10-2003, 11:11 AM
#45
Originally posted by Solbe M'ko: I won't go into any further argument with Al on this thread, because he's obviously going to hold his own views quite stubbornly, so I'll leave it to forum surfers to decide what balance is to their mind.And replying...  [Read More]
Posted in: Use The Force!
 Spider AL
06-09-2003, 12:56 PM
#36
Originally posted by StormHammer: Okay, how about we balance this thread, and get back on topic? It's about balancing force powers in JA, not balancing guns in CS. Thanks.I understand your concern that we keep on-topic, but since JA hasn't been rele...  [Read More]
Posted in: Use The Force!
 Spider AL
06-08-2003, 4:25 PM
#29
Originally posted by Solbe M'ko: DAMMIT! I wrote a lengthy response to Spider AL, and then my post never got through.Tee hee! :D Originally posted by Solbe M'ko: Bots are not people so they are no gauge of the games guns. 2 bots are exactly the sa...  [Read More]
Posted in: Use The Force!
 Spider AL
06-08-2003, 12:54 PM
#27
Originally posted by Solbe M'ko: Knife vs. Glock- Knifer hides behind box and takes out glock from behind. Glock would have to watch his back the whole time because the knifer would be more cautious.You still can't seem to construct an argument with...  [Read More]
Posted in: Use The Force!
 Spider AL
06-07-2003, 8:51 PM
#23
Originally posted by Solbe M'ko: You're not listening.You're right. I'm reading. ;) Originally posted by Solbe M'ko: If a guy is good with a shotgun and his opponent is good with a rifle, either one can win, there is no need for one of them to be...  [Read More]
Posted in: Use The Force!
 Spider AL
06-07-2003, 5:18 PM
#21
Originally posted by Solbe M'ko: Look at CS. At first, you buy the MP5, because it's cheap and does more damage than the pistol, which is free. Later you buy the M16, because it's "the best". Hardly anyone buys shotguns, but the guy who is...  [Read More]
Posted in: Use The Force!
 Spider AL
06-07-2003, 12:22 PM
#19
Originally posted by babywax: you look at the entire picture, you're just looking at small isolated parts. Look at the whole thing and then you can tell if it is balanced.No offence, but this seems to be nonsense to me. Please elaborate, babywax. A...  [Read More]
Posted in: Use The Force!
 Spider AL
06-06-2003, 2:18 PM
#15
They only way to make the Force "perfectly balanced" in every situation is to turn it off. Gameplay balance is a contradiction in terms. Fun gameplay is made up of many levels of imbalance....  [Read More]
Posted in: JA Damage system.
 Spider AL
06-06-2003, 1:49 PM
#17
I'm not sure that actually having different scales for different game types is the way to go. I don't know if others perceive this as a real issue or not.I'm sure many people do think of it as an issue, and while I can't see many serious players obje...  [Read More]
Posted in: the trailers worry me..
 Spider AL
06-08-2003, 1:05 PM
#15
3. JO's trailer's weren't much other than random slashing either, they guys at LEC who make these demos clearly cannot play.Damn right Emon, they're utter noobs. :D Still, I suppose if we spent all our time making games, we'd probably be just as cre...  [Read More]
Posted in: the trailers worry me..
 Spider AL
06-07-2003, 12:12 PM
#13
They need to stay strong this time and avoid nerfing the game.Damn right. We all need to band together and crush any whiners that emerge....  [Read More]
Posted in: <GuNs>
 Spider AL
06-08-2003, 1:22 PM
#104
Range is not the greatest factor in the usefulness of a weapon. The saber allows you to close the gap, plus it does way more damage close up. If a guy is shooting at you with a sniper rifle, you turn on seeing and speed and run up to him before he ca...  [Read More]
Posted in: <GuNs>
 Spider AL
06-07-2003, 12:09 PM
#101
Originally posted by babywax: Is it just me or is the only really unique thing about star wars the swords??? It's the only reason I play JA.You think the swords in Star Wars are unique? Why? They're just swords made "futuristic". Like the...  [Read More]
Posted in: <GuNs>
 Spider AL
06-06-2003, 1:54 PM
#99
People only diss the Conc because it's easy to get killed by it. They cuss the flechette for the same reasons, even though it's a relatively weak, difficult to use weapon. The same people dislike anything that kills them, though. They run straight a...  [Read More]
Page: 21 of 27