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Figured out how to mod the game at last! Just wondering if there is an xml file which says how fast ships move on the galactic map. Was hoping to make a mod which would slow things down a bit and make ships take longer than a second to move between... [Read More]
OK, I've extracted the .xml files and found the file called "Campaigns_multiplayer.xml". I've opened it and it lists "Pirate starting forces". I have deleted these, but am stuck on what to do with the xml files to make them appear... [Read More]
Don't do autoresolve unless you have a really good force. You dont have that choice in multiplayer. As soon as you move over a planet owned by pirates it autoresolves instantly. What would be nice is a map that doesnt have any pirates so that this... [Read More]
I would be for ever grateful is someone could mod the official MP campaign maps to remove pirates from the universe. They are currently far too powerful and ruin the game via autoresolve. Is this easy to do? If so, I would love to know how and I'll... [Read More]
Been trying this with a friend before I gave up. Maybe others could figure it out (unless its disabled somehow in the game!!): I set-up a VPN server on my LAN at home and my friend connected to my network from his house fine. He was assigned a local... [Read More]