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ShadyD

Latest Activity

Posted in: MafiaMen Skinpack
 ShadyD
11-28-2005, 4:45 PM
#4
john travolta looks pale though...  [Read More]
Posted in: MafiaMen Skinpack
 ShadyD
11-27-2005, 4:33 PM
#2
Niice.. did u credit the autor of the model...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
11-17-2005, 2:19 PM
#19
Any other bones i have to keep in its place?...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
11-17-2005, 10:31 AM
#17
Right sorry for the late reply again but i dont visit these forums daily anymore :/ neways what about the bones that i dont need for example the face bones, can i use them to do other stuff? oh yeah and there are allot of bones that dont need weighin...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
11-08-2005, 7:07 PM
#15
sounds easy, wont carcass murder me? (srry for the late reply, bit hectic at work) so lemme get this straight> 1. Construct/re-arrange the JKA skeleton (52 bones and same naming) 2. Weigh the apropriate model to it 3. Export with 2 frames, frame...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
10-27-2005, 7:45 AM
#13
Im dedicated enough i have enough virgins to spare and lots o blood.. though the thing is i dont know where to start. Im not really a computer-wizzard with coding etc...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
10-26-2005, 2:26 PM
#10
what about simply scaling bones.. for example making the skeleton with long arms but short legs.. just an example.. and than create your own set of animations for it...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
10-25-2005, 6:33 PM
#7
so... either gir did the impossible or he's lying...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
10-24-2005, 2:57 PM
#5
blah.. too bad.. if i recall right lee/almighty_gir said he had done it.. Also if jka works like the q3 engine how come the q3 engine CAN support new skellys while jka cant?...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
10-22-2005, 6:15 PM
#3
Yeah i realize the amount of work i would unleash upon myself.. but its worth it.. Im working on a mod and some of the characters are way out of proportion compared to the JKA skeleton.. and seeing the hair and clothes move also make it worth while ;...  [Read More]
Posted in: New Skeleton in JKA
 ShadyD
10-22-2005, 3:25 PM
#1
must be a way to do it.. now i call upon the pioneers of JKA modding once again to take it one step further.. I created a new biped. corto than suggested just to edit the JKA skeleton, so i did. but carcass keeps bitjin on me.. cant recall the exact...  [Read More]