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LiquidZoo

Latest Posts

Page: 1 of 2
Posted in: Script to Spawn NPC...
 LiquidZoo
04-03-2008, 11:21 PM
#4
The ",WheretoSpawn" what is that? lWheretoSpawn is the variable name used in the script example above. (that's a lowercase L, and a capital W)...  [Read More]
Posted in: How can I mod Lightsabers in TSL?
 LiquidZoo
10-25-2007, 2:20 AM
#5
Now I have a new problem. The tutorial tells me to change the .txt file to a .txi. How do I do this? In windows, open a Windows Explorer (NOT IE, the file browser) and go to Tools > Folder options then the View tab (I think, I'm running Linux ATM...  [Read More]
For K1, there are a couple of premade scripts that will do exactly what you want. k_con_talkedto (dialog is available, put this in the 'Script that determines availability' section of the first dialog link) k_act_talktrue (put it in the 'Script tha...  [Read More]
Posted in: Sith Academy Takeover (My idea for a mod)
 LiquidZoo
11-17-2006, 3:54 PM
#3
I definitely like the idea. I recently started a playthrough of KotOR again (will play TSL again afterwards) and I agree that a lot more could be done with the Academy on Korriban. Of course, for the DS version, you would have to have both Vandar an...  [Read More]
Posted in:  Final touch
 LiquidZoo
11-29-2006, 1:16 PM
#83
oldflash I love this mod, even for a male exile the new robes and textures are awesome. Couple of questions: For the Atris style robes, where do we get them? Are they only available if you have a female PC? I have all of the party members in my cu...  [Read More]
Posted in: GFF Inventory question
 LiquidZoo
02-11-2006, 4:38 PM
#5
Thanks, that's what I wanted. I was trying to change the name instead of the resref...I feel dumb......  [Read More]
Posted in: GFF Inventory question
 LiquidZoo
02-11-2006, 1:45 PM
#3
Ok, that works for equipped items, but what about pack inventory?...  [Read More]
Posted in: GFF Inventory question
 LiquidZoo
02-11-2006, 1:58 AM
#1
Maybe I'm missing something really easy here. I can't seem to find a way to delete items that are already in the inventory using the built in GFF editor in the KotOR tool. I've tried everything I can think of, but I can't seem to find it. Is it pos...  [Read More]
Posted in: K1 Jedi Enclave
 LiquidZoo
01-28-2006, 4:55 PM
#11
Hmmm, I'm stuck. I don't know how to make my new crystal appear as the dan13_plotcrys. I have the dialogs written, and the saber created (first one, anyway; I imagine that the others can use the same template as only one will be available at a time f...  [Read More]
Posted in: K1 Jedi Enclave
 LiquidZoo
01-20-2006, 3:30 PM
#10
It looks like the script to make the PC a jedi is already listed in the dialog file after you get the crystal from Dorak. It looks to me that the script k_pdan_makejedi fires when you hit the [End Dialog] option. Am I right in guessing that with the...  [Read More]
Posted in: K1 Jedi Enclave
 LiquidZoo
01-19-2006, 1:51 PM
#9
Well, 1 part done (I guess the easiest part) I got the saber and its crystal in-game and upgradable. So that's cool. First time for me and it seems to work great. Have a look for yourselves Screenshot 1 (http://liquidzoo.net/images/new-saber.jpg)...  [Read More]
Posted in: K1 Jedi Enclave
 LiquidZoo
01-18-2006, 11:18 PM
#8
Yes, I did notice the change to your script (after I typed my response, threw me for a bit). What I think I am going to do is make the mod have several different color options, but only have one of them installable at a time. For example, have a whi...  [Read More]
Posted in: K1 Jedi Enclave
 LiquidZoo
01-18-2006, 10:00 PM
#6
Excellent! Thank you so much Darth333! One final question before I get in to building this mod. Am I going to run into any issues with using a custom saber hilt for my custom saber crystal? Since I know nothing about modeling, and would probably no...  [Read More]
Posted in: K1 Jedi Enclave
 LiquidZoo
01-18-2006, 5:22 PM
#4
Thanks, I appreciate the guidance, and your moving the topic. You're right, it's not really a request anymore if I'm going to do it myself. Will post back with my progress Edit: Ok, I have a question. I'm reading through the tutorials on how to cr...  [Read More]
Posted in: K1 Jedi Enclave
 LiquidZoo
01-18-2006, 3:02 PM
#2
Sorry if this is considered a bump, simply providing some new information that I have found on my own. I decided to do a bit of digging into the Dantooine modules and I found the dialog that has the questions about when you're choosing your saber cr...  [Read More]
Posted in: K1 Jedi Enclave
 LiquidZoo
01-17-2006, 7:47 PM
#1
Not sure if this has already been done, so forgive me if it has. Would it be possible to add 1 or more dialog choices to the options where you are choosing your saber color on Dantooine? These options could be for custom saber crystal colors and (po...  [Read More]
Posted in: New color crystal
 LiquidZoo
01-18-2006, 11:00 PM
#19
I don't think so. Everything should work for that. It might help if you listed the files you have modified and their new filenames. That could give a clue as to what might be going wrong. Did you start with the texture for HoTG? Is it possible that...  [Read More]
Posted in: New color crystal
 LiquidZoo
01-18-2006, 10:11 PM
#17
Yeah, I have g1_w_sbrcrstl44, and the color file says w_lsabregold02. I renamed it w_lsabreorange02 for giggles, and as I thought it showed up as a white block, I can't figure out why it's replacing my other HotG color. Did you go through the hex ed...  [Read More]
Posted in: New color crystal
 LiquidZoo
01-18-2006, 9:54 PM
#15
You can use Gimp for anything you would need Photoshop for. It works in much the same way, plus it's free. In terms of your saber not overwriting the color for HotG, make sure you are saving the crystal as something other than g1_w_sbrcrstl20 (HoTG)...  [Read More]
Posted in: New color crystal
 LiquidZoo
01-17-2006, 8:34 PM
#8
LiquidZoo:You need to have new models for each of the sabers. Easy way is copy one of the saber models already in the game (rename the model to what ever you want) and either using the replacer function in mdlops or a hex editor replace the name of t...  [Read More]
Posted in: New color crystal
 LiquidZoo
01-17-2006, 7:38 PM
#6
To my knowledge, yes you would need to make, or at least duplicate a new lightsaber for your new crystal. I remember from reading that the lightsaber itself is changed each time a new color crystal is added, so in theory if you wanted to have your ne...  [Read More]
Posted in: New color crystal
 LiquidZoo
01-16-2006, 9:32 PM
#3
I couldn't tell you for certain where the images are stored since I'm at work. I believe the saber crystal icons are all called iw_sbrcrstlXX and are in ERFs > TexturePacks > swpc_tex_gui.erf > I This thread (http://www.lucasforums.com/sho...  [Read More]
I don't recall Juhani having a lightsaber equipped when you meet her in the Grove, until she attacks. Hence putting it in her inventory rather than equipping it. I don't remember if she has one in the Enclave or not....  [Read More]
Thanks, Darkkender and LiquidZoo! I renamed the jolee file clothes04.uti and changed the utc file to reflect that. But what about the Juhani Files I mentioned? There are two of them (One named Dan13_juhani.utc and another named Dan14_juhani.utc) So I...  [Read More]
Edit: I just found out that Svosh's Bastila and Jolee reskins both use the same g_a_clothes02.uti file. How do I alter those? You could rename one of them to something like g_a_clothes10.uti. If you do that, however, make sure you change the corresp...  [Read More]
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