Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

The Source

Latest Posts

Page: 12 of 29
Posted in: KotOR I - Compiling Scripts Question
 The Source
07-27-2006, 3:15 PM
#10
^^^^ I just tried that, and it didn't work. Thanks anyway. I still haven't figured out why Fred's KotOR Tool is creating greek when I complie the .nss into .ncs....  [Read More]
Posted in: KotOR I - Compiling Scripts Question
 The Source
07-27-2006, 10:13 AM
#8
Thanks for clearing that up. :) //:: k_ptat_giveitem /* The player receives Bastila's robe from Venora. */ //:: Created By: //:: Copyright (c) 2002 Bioware Corp. void main() { object oPC = GetPCSpeaker(); object oClothing = GetItemPossessedBy(OBJECT...  [Read More]
Posted in: KotOR I - Compiling Scripts Question
 The Source
07-27-2006, 9:42 AM
#5
^^^ To RedHawke: Scripting in KotOR I has exactly the same rules as scripting for TSL. TSL introduced approximately 100 nwscript functions and a handful of others in the includes. You will most likely find very little difference, except for the incov...  [Read More]
Posted in: KotOR I - Compiling Scripts Question
 The Source
07-26-2006, 4:22 PM
#3
Scripting in KotOR I has exactly the same rules as scripting for TSL. TSL introduced approximately 100 nwscript functions and a handful of others in the includes. You will most likely find very little difference, except for the incovenience of having...  [Read More]
Posted in: KotOR I - Compiling Scripts Question
 The Source
07-26-2006, 3:07 PM
#1
Compiling scripts with Kotor tool: Before anything else, make sure you have enabled the view extensions option in Windows. If you haven't, open Windows Explorer and go to the Tools menu > Folder Options> View and uncheck "Hide extensions...  [Read More]
Posted in: Bastila: The Jedi Royal Guard [W.I.P.]
 The Source
07-24-2006, 2:33 PM
#6
Iriaz! YAY! Very good. :) However, there is a twist to why they are in the location I have chosen. I added a good handful of them. They are tough to beat though. I wanted to keep it that way. At the moment, I am 99.8% done with dialouge. Overall I a...  [Read More]
Posted in: Bastila: The Jedi Royal Guard [W.I.P.]
 The Source
07-24-2006, 1:10 PM
#4
I have also restored a 'cut' creature....  [Read More]
Posted in: Bastila: The Jedi Royal Guard [W.I.P.]
 The Source
07-23-2006, 7:56 PM
#1
Bastila: The Jedi Royal Guard [W.I.P.] For the past few weeks, I have been working on a mini-mod for KotOR I. As you have read in my personal [W.I.P.], this story revolves around Bastila's robes from 'The Dark Apprentice'. This mod is a very short-s...  [Read More]
Posted in: Can't access pcgamemods.com
 The Source
07-18-2006, 6:10 PM
#115
I don't know if I'd trust the word of a random 3-poster who has no proof. It could be true, but then again it could be the random sputterings of an insane axe murderer for all we know! ;) I didn't notice he only had 3 posts. Lol... I did check out th...  [Read More]
Posted in: Can't access pcgamemods.com
 The Source
07-18-2006, 5:56 PM
#113
Here is a potential lead to what may have occured: PCGAMEMODS is not gone as I know what happened. The Administrator of "RPG Nova" accidentally crashed the Server. How, I do not know. We were looking into a Map for a Faction of JKA Actors...  [Read More]
Posted in: Can't access pcgamemods.com
 The Source
07-14-2006, 11:53 AM
#48
What would be good is that you guys open up a thread here, which asks the question: 1) Who wants their mods over at FileFront removed? After you have a list of people, I would respect them and take them off. That way, you are showing us that File Fro...  [Read More]
Posted in: Can't access pcgamemods.com
 The Source
07-13-2006, 11:56 PM
#27
That might be true, but alot of the modders here were on bad terms with the previous management of KotorMods. Most of the old mods on there, IIRC, were taken from other sites without permission and hosted there. I dunno if those mods have been remove...  [Read More]
Posted in: Can't access pcgamemods.com
 The Source
07-13-2006, 9:33 PM
#16
I wouldn't be surprized if this was the final end of the site. I was involved in Moderating the KotOR sections up until Decmeber of 2005. Since then I have not been able to access the site, As I was effectively banned by a site glitch while I was dea...  [Read More]
Posted in: Can't access pcgamemods.com
 The Source
07-13-2006, 7:55 PM
#12
Sergio seemed like a laid-back guy. You can tell he was having fun. Maybe he will come up with something new. Either way, I wish him well....  [Read More]
Posted in: Can't access pcgamemods.com
 The Source
07-13-2006, 6:00 PM
#9
About two days ago, I deleted five of my mods. I hope Sergio comes back, but I can understand why he may let it go. It takes a lot of time to maintain a website. Too bad he doesn't have an account here. It was kind of him to give us a place for free...  [Read More]
Posted in: [Kotor 1] New Head model issue
 The Source
07-12-2006, 6:05 PM
#8
I added an entry to heads.2da and appearance.2da. After I did that, I changed the texture names. I couldn't figure out why the newtextures were not picking up. Gr... Do I need 3D-Max to use mdlops? Or can I make the necessary changes without the pro...  [Read More]
Posted in: [Kotor 1] New Head model issue
 The Source
07-11-2006, 2:42 PM
#5
Actually to resolve his issues in this case Oldflash he needs to use a hexeditor or the Renamer function in mdlops. The renamer function would be the prefered method as your less likely to mess things up by renaming something that is not a texture re...  [Read More]
Posted in: Manaan: Ad-Signs Holowan Invasion Series 1.0
 The Source
07-10-2006, 10:45 AM
#11
Back on subject please. I know, I started this whole 'What is legal to mod thing'. You can find out more, or ask your own questions here: http://www.lucasforums.com/showthread.php?p=2122811#post2122811 ----------------------------------------------...  [Read More]
Posted in: The Dark Apprentice [Fan-Fiction]
 The Source
07-13-2006, 9:41 PM
#9
Where is the DAP Fan Fics or the DAP mods? I have been chipping away at the Fan-Fiction. I will post a few chapters this weekend....  [Read More]
Posted in: The Dark Apprentice: Holowan Consortium - Released
 The Source
07-14-2006, 4:16 PM
#120
I am going to make a post with tips, which do not appear in the installation guide....  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 The Source
07-23-2006, 8:04 PM
#59
This thread is no longer of any use. I have created a {W.I.P.] thread for my last mod. If a moderator comes by, please feel free to lock my personal [W.I.P.] thread. For all those who are interested in my final mod, you can find more information her...  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 The Source
07-21-2006, 6:29 PM
#57
I had to make a slight change to the KotOR I mod. Since there are a very few unique head pieces, I had to find a way to work around a problem. I found that my cognitions also relaxed, for I really wanted to go through with an idea. My only problem is...  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 The Source
07-19-2006, 7:11 PM
#55
I want everyone to know that I will not let this mod go to the side. I have been fighting some life stuff. Once I get organized off the computer, I will get this out to you all....  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 The Source
07-17-2006, 12:06 PM
#52
I will be uploading ssome stuff this weekend. I am dealing with some complicated life stuff....  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 The Source
07-10-2006, 11:25 AM
#51
(W.I.P) Update & Information A few moments ago, I cleaned out all the unimportant information from my (W.I.P.). There are some mods that never got off my harddrive, for I was getting tired durring the school year. I will be making a mod release...  [Read More]
Page: 12 of 29