Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

darthmaster50

Latest Activity

Posted in:  Emo Carth Mod
 darthmaster50
04-23-2006, 12:12 AM
#1
This mod makes Carth look Emoish. It also adds some armors to the game. To get armors talk to the guy that replaces the droid on dantoonwien that is by courtyard. So just start a game before dantoonwien and it should work. Just put in override, requi...  [Read More]
Posted in:  Carth Enhancement
 darthmaster50
03-30-2006, 7:14 PM
#7
I am not a guy I was just bored one day....  [Read More]
Posted in:  Carth Enhancement
 darthmaster50
03-28-2006, 8:15 PM
#1
This mod puts makeup on carth. It doesn't look good but still funny. (I used the gimp to edit the files) http://www.pcgamemods.com/core/12259/screenshots/s1.jpg download here. http://www.freewebs.com/kotordm/carthmakeupreskin.ZIP critque is allowed....  [Read More]
Posted in:  Tighty Whiteys (Male Underwear)
 darthmaster50
04-18-2006, 8:48 AM
#11
There is one I think on pcgm....  [Read More]
Posted in:  Instant Kill Sabers
 darthmaster50
04-22-2006, 10:59 PM
#20
Welcome to modding! Consider this your first step in to the joys and perils modding....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 darthmaster50
04-13-2006, 9:24 PM
#129
I was being stupid and didn't notice the rotate button. Does any one have the checkers.tga mentioned in the UVWmapping section....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 darthmaster50
04-12-2006, 7:45 PM
#127
I am stuck on the part where you extrude .5 and bevel -.1. I am having trouble selecting all the required segments correctly....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthmaster50
05-12-2005, 9:13 PM
#1318
Money + Modding= bad results or as this animation shows :fire3: + :fire2:= :explode:...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthmaster50
05-01-2005, 1:31 AM
#1304
Originally posted by Darkkender You have to adjust your screen settings. 1024x768 will work fine. Kotor Tool has fixed window sizes that will extend off screen if you use 800x600 window settings. Hint: Fred maybe a later release might play nice wi...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthmaster50
04-28-2005, 12:27 PM
#1302
Question: When im editing utc files i can't save. The editor box is to big for my screen so i can't save the file. How do I fix this?...  [Read More]