Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Simbacca

Latest Posts

Page: 2 of 2
Posted in:  Clear Core Saber Crystals, my fifth mod released
 Simbacca
05-23-2005, 1:22 AM
#7
Originally posted by FunSolo hm, i dont like the look of the ''clear core sabers'' but its a good idea :) i never thought about a thing like that. plus it looks a bit like laser technology now. :D n i bet someone will use it. i don't like them bes...  [Read More]
Posted in:  Clear Core Saber Crystals, my fifth mod released
 Simbacca
05-22-2005, 3:30 AM
#1
i have just released my fifth mod, and its something i stumbled upon by accident, Clear Core Lightsabers. i personally think they look alot better than the Black Sabers i last released, and also, i actually use these! due to an oversight on my part...  [Read More]
Posted in:  Yoda, now a recruitable NPC of KotOR
 Simbacca
04-22-2005, 4:13 PM
#12
i almost did give him a short sabre but at the time i did not want to make a custom short sabre that had the stats of a regular sabre. also, i am not sure but in the movies, was Yoda's sabre blade shorter than others? ill have to get the movie and wa...  [Read More]
Posted in:  Yoda, now a recruitable NPC of KotOR
 Simbacca
04-17-2005, 10:37 AM
#8
thanks for the reply Darth Moeller! on another note, i found a mod, created by Colja, that has a much more detailed Yoda skin than mine. my suggestion would be to download both my mod and Colja's mod, then replace the file N_Yoda01.tga in my mod wit...  [Read More]
Posted in:  Yoda, now a recruitable NPC of KotOR
 Simbacca
04-13-2005, 8:21 PM
#6
Pics: http://photobucket.com/albums/y108/Simbacca/...  [Read More]
Posted in:  Yoda, now a recruitable NPC of KotOR
 Simbacca
04-11-2005, 5:44 PM
#4
yeah i can find image hosting sites, but do they host the .tga format? doubtful i would probably have to change their format, but i have never done that b4. i probably dont have the software...  [Read More]
Posted in:  Yoda, now a recruitable NPC of KotOR
 Simbacca
04-10-2005, 2:41 PM
#1
awhile back i released my first mod, recruit Master Vandar. well this morning i was playing are with GIMP and though i am by no means a master skinner, i think i did a decent job in creating a likeness. so, today released my 2nd mod to recruit Mast...  [Read More]
Posted in:  recruitable Vandar: my first mod released
 Simbacca
04-11-2005, 11:16 PM
#11
i just released my 2nd mod the other day! its kind of a mod of this mod, but it is a standalone mod. its to recruit Yoda! i have pics up for that one....  [Read More]
Posted in:  recruitable Vandar: my first mod released
 Simbacca
03-29-2005, 4:01 PM
#8
Originally posted by Darkkender You did well. Infact those stats are very well rounded. Albeit a little low for my tastes but well rounded... i didn't intend for them to seem low though they do look it. to make these stats, i loaded up the game an...  [Read More]
Posted in:  recruitable Vandar: my first mod released
 Simbacca
03-29-2005, 2:30 PM
#5
thanks for the praise guys. i did have a few unresolved issues in this mod, but i just wanted to get it out there with latter versions to come. i had trouble getting the look of Vandar's outfit to change when equiping other armor or robes. i origin...  [Read More]
Posted in:  recruitable Vandar: my first mod released
 Simbacca
03-29-2005, 1:05 AM
#1
i have just released my first mod to recruit Master Vandar! http://pcgamemods.com/mod/11275.html i called it v0.5 because there was more i would of liked to have added to it, such as more recruitment choices, a custom saber, etc. i will make an upd...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 Simbacca
03-23-2005, 10:55 PM
#51
ignore my last post, i have figured it all out. i was getting the w_lsabre<color>xx.tga and w_lsabre<color>xx.txi files confused with the iw_lghtsbr_xxx.tga file. i got it working, my white malak sabre :p...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 Simbacca
03-23-2005, 11:59 AM
#50
Originally posted by RedHawke First, open up the white saber's Icon file, it should be iw_lghtsbr_0xx.tga, and rename the last number part of the file name to the same model variation your white Malak's saber is using now thanks for the reply i a...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 Simbacca
03-22-2005, 11:47 PM
#48
Achilles, i read through your guide there and made another lightsabre. i must admit, i did have trouble with the whole w_lsabreblue01 thing, just like that other guy kept having. i finally figured it out that, and it was because i thought the whole...  [Read More]
Posted in:  Ebon Hawk Basement
 Simbacca
05-22-2005, 3:26 AM
#74
Originally posted by Darth Melignous Just walk back thru the main doorway and you'll auto load back to the top level of the Ebon Hawk. DM well, thats what i thought and thats what i spent five minutes doing over and over again. for some reason, i...  [Read More]
Posted in:  Ebon Hawk Basement
 Simbacca
05-21-2005, 6:23 PM
#71
i just download this Basement mod the other day and tried it for the first time just now. its very good, definitely a great job. ran into one problem though, and no, i was not on the Unknown Planet... i was able to use the controls just fine to ge...  [Read More]
Page: 2 of 2