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Darth_Biggs

Latest Posts

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Posted in: Cool lights in JO
 Darth_Biggs
01-18-2005, 7:45 AM
#4
How do I decompile a map? I searched all over the net trying to find one. Do you know of any?...  [Read More]
Posted in: Cool lights in JO
 Darth_Biggs
01-17-2005, 9:37 AM
#1
I saw these cool pulsing lights in the map Kejim_post. How do i put them in my map? If you dont know what im talking about I have some screenshots: http://darthbiggs.bravehost.com/lights.html Is it an EFX file or what? I couldnt find them anywhere...  [Read More]
Posted in: creating roq movies
 Darth_Biggs
01-15-2005, 12:34 PM
#3
......  [Read More]
Posted in: creating roq movies
 Darth_Biggs
01-12-2005, 7:43 AM
#1
how do i create roq movies? i want to create an opening scene of the millenium falcon being pulled into the death star. it would be better making a prerendered movie rather than making a cutscene. please help...  [Read More]
Posted in: Quake 3 & JK2
 Darth_Biggs
01-09-2005, 4:02 PM
#1
is there any way you can use quake 3 weapons in jedi outcast?...  [Read More]
Posted in: !Model not working in game!
 Darth_Biggs
01-09-2005, 12:34 PM
#1
im new to modeling and this was my fist model for Jedi Outcast. i didnt make it from scratch. i just cut the luke head and stuck it on a stormtrooper body (you know, like from Ep 4?) using Milkshape3D 1.7.2. Then i compiled it as a GLM and made a .S...  [Read More]
Posted in: Need a modeler for a major mod
 Darth_Biggs
01-07-2005, 2:20 PM
#1
Hey, im a good mapper and i have been making tons of maps for jedi outcast. But i now want to make a mod. I was planning to make a splinter cell mod. So i need a Sam fisher model. If any one is interested please reply. My email is darth_biggs@hotma...  [Read More]
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