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oldflash

Latest Posts

Page: 17 of 18
Posted in:  9 New ShortLightsaber Hilts
 oldflash
09-25-2005, 7:24 AM
#7
Thanks, now I can move to next replacement project....  [Read More]
Posted in:  9 New ShortLightsaber Hilts
 oldflash
09-24-2005, 4:16 PM
#1
I just finish the last part of lightsaber replacement project. This time ShortLightSaber Hilts. All 9 hilts are replaced with new models. Like the previous parts, only visual effect (http://www.pcgamemods.com/screenshot/75779.html#focus ). No special...  [Read More]
Posted in:  Orange Lightsaber (request by MdKnightR)
 oldflash
09-21-2005, 3:07 AM
#4
Let me know when is ready. Good Luck :)...  [Read More]
Posted in:  Orange Lightsaber (request by MdKnightR)
 oldflash
09-18-2005, 5:19 PM
#1
I make this Lightsaber for MdKnightR at his request. Its accesible in game via "giveitem g_w_lghtsbr101" or using KSE Special stats: Defense bonus +4 Blaster Bold Deflection +6 Improved Saving Throws All +5 Full upgradable Graphic concept...  [Read More]
Posted in:  9 NEW DoublebladeLightsaber Hilts
 oldflash
09-17-2005, 9:39 AM
#12
I have started to build short sabers. sneak preview: http://q-net.netfirms.com/pic/test.jpg (or http://q-net.netfirms.com/pic )...  [Read More]
Posted in:  9 NEW DoublebladeLightsaber Hilts
 oldflash
09-17-2005, 5:27 AM
#8
Models have many polys (1200-1900) and for 2 models I use animated textures Let me know if you have any problem with my mod. ...Are you working on short hilts by any chance? Man I hate those oversized game models, they should be Yoda sized... I w...  [Read More]
Posted in:  9 NEW DoublebladeLightsaber Hilts
 oldflash
09-16-2005, 8:59 PM
#1
I just upload this mod on http://www.pcgamemods.com/mod/16231.html Like previous my mod, this is a replacement for ingame doublebladelightsabers. Each saber have his own hilt Enjoy With Shem's help this mod is also available for download from FileFr...  [Read More]
I will dl. My bad. I wasn't look on "news" @ChAiNz.2da You sould put hak-pad in tool section. It's verry good for mod testing....  [Read More]
aha. Thanks :)...  [Read More]
PaintDotNet_2_1b_Full.exe (26mb) dl yesterday....  [Read More]
About Paint.NET. I have installed and canot load tga files with this one. I take this opportunity tu point your attention to one good photo editor: Ulead Photo Impact. Better price than Photoshop and 30 days free trial (full functional). Thanks...  [Read More]
Posted in: Shem's KOTOR and TSL Mods
 oldflash
09-14-2005, 8:03 PM
#6
"Basically, there is only one rule concerning the announcement of your mods: 1 released mod=1 thread"... hm.... I think 1 moder= 1 thread will be better :) for @Shem: it's good to hear a good sound from lightsaber It's like an instrument i...  [Read More]
Posted in: Exile appearance
 oldflash
09-11-2005, 6:42 PM
#3
A link to a picture will be nice....  [Read More]
Tkanks. I know I can cont on you....  [Read More]
Happy Birthday Darth333 Yes, a stoyline will be nice but close to impossible for me. More than 2da edit and .uti edit is to dark to walk alone... :)...  [Read More]
I just post on PCGM a test mod http://www.pcgamemods.com/mod/16037.html I dont know how good is but may have some potential and I like to know what you think about that I also have release a pack with 10 models of lightsaber just before site changi...  [Read More]
Posted in: Giving Carth Onasi a Republic Admiral Uniform
 oldflash
09-10-2005, 4:28 PM
#4
Oh, that... I have to agreed on this. It looks better in KOTOR. In TSL, if I'm not wrong, Carth's armor is under random generation. I play many times this game and I saw at least 3 types of armor/cloth on him....  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 oldflash
09-18-2005, 9:31 AM
#63
Thanks for including my mod in Weekly mod releases. I own you guys tons of coffe :)...  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 oldflash
09-11-2005, 11:06 AM
#48
Many Thanks for including my mods in "Weekly Mod Release" in both sites I'm happy to see that I really am...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 oldflash
09-17-2005, 3:05 PM
#98
Same guy, same items, placed on dantooine academy (after death of jedi masters) and come to party instead of kreia. :) nice dream, isn't?...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 oldflash
09-17-2005, 4:02 AM
#96
There is something wrong with .rar file posted on PCGM "File Name: t7_rmp2.0.rar File Size: 0 KB" I have dl from here. Impresive. Cool items. Any chace to make one similar mod for TSL?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 oldflash
09-19-2005, 3:22 PM
#1472
Sounds like I need a "don't clean up after conversion" checkbox on the extraction dialog box. :) Yes, that will be great. I can't belive how simple you say-it. (not like me: running aroud my tail) :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 oldflash
09-19-2005, 11:58 AM
#1470
I'm curious what you're using the binary mdl and mdx files for? Also, the current version can still just extract the files, without conversion; just select the file to extract and click the "Extract File" button. I use binary files to rec...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 oldflash
09-19-2005, 2:43 AM
#1468
I have dl a new ver. of kotor tool and installed in different location than previous. I start new one, and extract some mdl-ascii+textures on mdl doubleclick. After that I start the old KT and do the same with same mdl and it was extract binary mdl a...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 oldflash
09-17-2005, 5:04 AM
#1462
Verry good tool. Thanks Any chance to extract mdl-ascii, mdl, mdx and aferent textures in one single step? :)...  [Read More]
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