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gweedodung

Latest Activity

Thanks all :) So It loads, has all the shaders etc? You made It to the end? I know the credits still dont work. Thanks razorace, I will change fall-kill-zone down in the JA version. Never thought about jet packs.... There is a trigger you could...  [Read More]
Hi All, Just a quick Beta test to check file structure, make sure shaders are there etc... I welcome feedback but I probably wont change too much as this is just a quick change to a previously released map. http://www.youtube.com/watch?v=4Sc9lFXDk...  [Read More]
Posted in: Remnant Rocket train - Beta
 gweedodung
01-12-2008, 3:11 AM
#3
Yes, sorry. The first copy of my map is called r5, and the newer copy is called r9. I just changed the details of the gamestart.cfg file from r5 to r9. (Where it mentions the .bsp name) But I think there is internal things in the gamestart file that...  [Read More]
Posted in: Remnant Rocket train - Beta
 gweedodung
11-21-2007, 9:09 PM
#1
Remnant Rocket train - Beta I used a gamestart.cfg file from a previous copy of my map as a template for the next one. But It seems to have caused a problem. You can’t do this. Can I reset or make a new gamestart.cfg file? Even the titled game do...  [Read More]
Posted in: compiling problems
 gweedodung
02-05-2007, 6:00 PM
#3
I have GTK radient installed, JO installed, I copied the custom model to its respective folder, I am wondering though., I never tried installing the JO editing tools package maybe it needs that? I doubt it but I will try. Have you compiled on a sp...  [Read More]
Posted in: compiling problems
 gweedodung
02-04-2007, 6:21 PM
#1
Hello, I have made a SP map for Jedi Outcast. I am trying to compile it on a spare computer so I can keep using my main computer. For some reason however it does not get passed making the "junk.txt" file. I can compile my map on either comp...  [Read More]