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shockix

Latest Posts

Page: 1 of 1
Posted in: [K1] Help with a script
 shockix
04-03-2008, 5:25 AM
#2
The problem must be here : if (GetIsPC(oEntering) && !GetGlobalNumber("Tar_VulkarElevator") && !GetLocalBoolean(OBJECT_SELF, 40)) This script will fire only if the Global number is not set (because of the !). I believe you...  [Read More]
Posted in: [K1] Two Conditionals on one dialog entry
 shockix
03-30-2008, 6:52 AM
#7
Ok, now I know what you are looking for. You want your dialog to begin only if the boolean is TRUE, the object is valid and the distance is >= 20.0. So if only one of those conditions is not satisfied, the dialog won't begin. Try this script : in...  [Read More]
Posted in: [K1] Two Conditionals on one dialog entry
 shockix
03-29-2008, 5:58 AM
#2
I think that the only way is to create a new script : int StartingConditional() { object oWP = GetObjectByTag("swoop_trans", 0); if ((GetIsObjectValid(oWP)) && (GetDistanceBetween(GetFirstPC(), oWP) < 20.0) && !GetGlobal...  [Read More]
Posted in: [TSL] Problem with unequip script
 shockix
03-15-2008, 9:33 AM
#7
Precisely. The GiveItem command is to put an specific object into pc's inventory. When this specific object is equipped, the only way is to unequip it. And the game does. I modified my first script : void UnEquip(int iSlot,object oNpc ) { object oI...  [Read More]
Posted in: [TSL] Problem with unequip script
 shockix
03-15-2008, 8:32 AM
#5
Thanks. This is the script I had in mind. I'll try to understand it....  [Read More]
Posted in: [TSL] Problem with unequip script
 shockix
03-15-2008, 7:02 AM
#3
Thanks for your answer. I usually tried to delay the command. It was my first idea. I thought that the dialog had to be over for the unequip command to works. Unfortunately, this didn't work. I already have to click on the npc for him to be unequipp...  [Read More]
Posted in: [TSL] Problem with unequip script
 shockix
03-14-2008, 8:22 PM
#1
Hi. I created a script to unequip npc's items : void UnEquip(int iSlot,object oNpc ) { object oItem = GetItemInSlot( iSlot, oNpc); AssignCommand(oNpc, ActionUnequipItem(oItem)); } void main() { object oNpc = GetObjectByTag(GetScriptStringParamet...  [Read More]
Posted in: [TSL]Questions about lightsabers properties
 shockix
03-07-2008, 5:53 PM
#1
Hi ! I have some questions about lightsabers in TSL. In Kotor, lightsabers properties are put in g_w_lghtsbrxx.uti and refer to specific crystals in upgrade.2da (upgradetype = x). Crystals can be more powerfull in specific lightsabers. The Mantle of...  [Read More]
Posted in: Check NPC Goodevil
 shockix
02-15-2008, 7:12 PM
#1
Hi. I would like to give Visas a prestige class. So I created 3 scripts. The firts one is to check the level and Goodevil of visas. This one will determine if a specific string appears in vasas dialogue. The 2 last scripts determine if Visas goodev...  [Read More]
Posted in: Goodevil calculation
 shockix
06-28-2006, 4:18 PM
#6
If we can't correct the equation, is there a way to give the light side bonus when you reach 99 in goodevil ?...  [Read More]
Posted in: Goodevil calculation
 shockix
06-24-2006, 8:22 AM
#5
Change the Global Numeric G_PC_Align_Val to the same value as your GoodEvil value. I checked my saves, my goodevil is equal to the Global Numeric G_PC_Align_Val. My question is not about KSE. I would like to play without it and have NPC with light...  [Read More]
Posted in: Goodevil calculation
 shockix
06-23-2006, 3:44 PM
#1
Hello. I have the latest version of TSL and I noticed something. I tried to modify NPC goodevil with KSE, but it's no use. It looks like the game calculate NPC goodevil each time you load a save or enter another area. This calculation must depend o...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 shockix
10-28-2004, 10:55 AM
#10
GREAT JOB !!!! This is really a good mod ! I noticed one thing. The female model of Reven's robe has always its belt. The only thing which seems to have been canceled is the cape. But the male model has not any belt. Is that normal ?...  [Read More]
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