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seawolfe

Latest Threads

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Posted in: out of action
 seawolfe
08-25-2004, 2:55 AM
#1
Hey there Hi there Ho there Been out of action for a couple weeks now (road trip) .. anyone care to summarize all the news for me? btw .. For the jet skiiers out there .. I would highly suggest NOT putting your jetski to full throttle and then kick...  [Read More]
Posted in: New Doors
 seawolfe
08-06-2004, 7:05 PM
#1
Okay .. I've read a lot about doors and I'm sure I can put a new door into the game. What I want to know is if I can just put it in any wall and have it work the same as an original game door or if I have to use an existing arch for it....  [Read More]
Posted in: override vs module
 seawolfe
08-06-2004, 11:58 AM
#1
okay .. I want to add a merchant to Manaan .. do I need to extract the module and everything in it , add the merchant and his script and dialogue and then wrap this up as a module or can I just add it as an override by putting the new files in the ov...  [Read More]
Posted in: Creating a New Area
 seawolfe
07-29-2004, 12:24 AM
#1
Okay .. After a day of searching through the threads (Who needs a job when your wife is a Doctor) I have decided to give building a new area a shot. So I am going to start this thread to glean the wealth of information that I know is out there in th...  [Read More]
Posted in: using kotor tools
 seawolfe
07-26-2004, 9:20 PM
#1
I just started playing around with modding KotOR so am not familiar with the tools .. I downloaded kotor tools and all of his recommended extras and I started in on creating crystals. I realize that in not making a light crystal I am subjecting myse...  [Read More]
Posted in: light sabre crystals
 seawolfe
07-26-2004, 6:13 PM
#1
Okay .. so I have read through the mod tutorials and I noticed that everyone likes to mod lightsabres and the primary crystal. But I haven't seen anything on moding secondary crystals. Soooo .. I am looking at moding secondary crystals. I have a goo...  [Read More]
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