Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Dingo Dave

Latest Posts

Page: 1 of 1
Posted in: JA Dying?
 Dingo Dave
06-30-2004, 2:27 PM
#109
They just didn't want to play FFA on the base maps (or with the bonus pack) anymore. But thats because the JKA maps are actually rather rubbish compared to the jko ones, i dunno why they just aren't as interesting....  [Read More]
Posted in: Moviebattles II Mod
 Dingo Dave
06-26-2004, 6:38 AM
#39
Eeeeek, when did the moviebattles site get locked out?...  [Read More]
Posted in: Attention Siege Mappers: Unused Siege Classes!
 Dingo Dave
05-22-2004, 2:16 AM
#13
its is based off of siege, and you use a slightly modded siege map as the mb maps. Thats says to me its siege...... Also it has weapon stats that you develop. - as mentioned above....  [Read More]
Posted in: Attention Siege Mappers: Unused Siege Classes!
 Dingo Dave
05-20-2004, 1:17 PM
#11
You guys should go to www.moviebattles.com they have a mod which is in open beta now which has a lot of the stuff you have mentioned....  [Read More]
Posted in: Trigger_Hyperspace question
 Dingo Dave
03-12-2004, 8:08 PM
#7
does it matter if its jerky even? Personally I would like to be able to aim turrets even if they don't work perfectly, its an extra part that makes it fun :), land your shuttle and the gunners take out the other team before you disembark....  [Read More]
Posted in: EFX files in the code...
 Dingo Dave
05-24-2004, 4:24 PM
#8
This is a very noobish comment from me, but don't you just use EffectsEd from the sdk?...  [Read More]
Page: 1 of 1