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EMF Universe

Latest Activity

Posted in: *** ERROR *** Line 15984 is incomplete
 EMF Universe
05-22-2004, 2:56 PM
#1
I have the following error when I try to compile meta bsp: ************ ERROR ************ Line 15984 is incomplete I found one explanation on the web: Line xxx is incomplete This can be caused by a custom shader that is missing parameters. Whe...  [Read More]
Posted in: Custom Skyboxes.
 EMF Universe
05-13-2004, 5:02 PM
#8
I'm not sure what you mean, you can of course convert all image tipes to the tipe you want it with an ordinary imaging program....  [Read More]
Posted in: Custom Skyboxes.
 EMF Universe
05-12-2004, 5:01 PM
#6
EvilJedi, yes you can...I did. You need to download skypaint at skypaint.com. Is is specifically used to distort ordinary images into a perspective-skybox view. You simply load the picture and the program will create the view. You press "pai...  [Read More]
Posted in: How Do You raise fps
 EMF Universe
05-14-2004, 9:54 AM
#27
I’ve got a little problem here. I want to set r_showtris 1 in-game but it won’t work. It’s supposed to show white lines on all the brush surfaces to indicate what is rendered and what is not. With me it shows nothing although the console give n...  [Read More]
Posted in: How Do You raise fps
 EMF Universe
05-12-2004, 5:36 PM
#25
Okay, about that area portals stuff. I'm not sure what differences there is between the fuction of a ordinary structural brush and a area protal. In both cases the hidden areas behind these brushes relative from your view will not the be rendered....  [Read More]
Posted in: How can I shorten my light compile???
 EMF Universe
03-21-2004, 5:10 PM
#4
Thanks for the advice. I will try and group all my big buildings and give them that huge lightmapscale value, while i keep the worldspawn on _lightmapscale 1.5...  [Read More]
Posted in: How can I shorten my light compile???
 EMF Universe
03-21-2004, 12:31 PM
#1
Ok, I’m doing Coruscant for aotc tc and I sit with a problem. I’ve got a real big map with LOTS of patches and LOTS of lights. I had to add the –lomem command in my light stage compilation otherwise I got that safe_malloc error. I also have g...  [Read More]
Posted in: Help **error** MAX_TW_VERTS
 EMF Universe
03-17-2004, 7:45 PM
#3
Thanks, will check it out. I do have some complex geometry in my map. Also, I'm already using -lomem when compiling. Hmm, I think that's a bad thing....  [Read More]
Posted in: Help **error** MAX_TW_VERTS
 EMF Universe
03-17-2004, 6:13 PM
#1
*****error****** MAX_TW_VERTS (12) exceeded This error comes up during light compiling. Please help!!! :confused:...  [Read More]
Posted in: lighting error please help
 EMF Universe
03-17-2004, 3:34 AM
#5
This command did it for me: q3map2 -v -game ja -fs_basepath "C:/Program Files/Games/Jedi Academy/GameData/" -light -lomem -fast "C:/Program Files/Games/Jedi Academy/GameData/Base/maps/outlander6.map" Notice that i typed it in my...  [Read More]
Posted in: lighting error please help
 EMF Universe
03-16-2004, 4:57 PM
#4
Hi Darth. I had the exact same problem today. I'll check out the links here and see if I can fix it. If i do i'll mention how i did it. If you already fixed it would you mind telling me how?...  [Read More]
Posted in: Coruscant and outlander club
 EMF Universe
03-05-2004, 5:50 AM
#7
If you open those images and you go to categories you will find lots of folders including some shady ones. Those folders are presented on every person’s domain, but I only use screenshots. It’s like they expect you to fill in those folders with t...  [Read More]
Posted in: Coruscant and outlander club
 EMF Universe
03-04-2004, 6:20 PM
#1
I’ve been working on Coruscant since I started to map several years ago. I haven’t yet released a map because I want to perfect my mapping skills before I do that. Here are some screenshots of the many coruscant locations I’ve created. My fina...  [Read More]