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TK-425

Latest Posts

Page: 11 of 17
Posted in: I have some questions.
 TK-425
10-24-2004, 7:05 AM
#3
Ok i'll try that null thing. What I am asking is wich menu files effect SP datapad weapon select screen and hud. O and wich shader makes the force rage effect...  [Read More]
Posted in: I have some questions.
 TK-425
10-24-2004, 4:23 AM
#1
Hi. I have a couple of questions. How do I disable the effect for force rage, force protect, force absorb? I know its a shader but how would I disable them? And I want to make the datapad, weapon selection screen(for the beginning of each mission) a...  [Read More]
Posted in: Of Jedi's & blaster hits
 TK-425
10-25-2004, 2:58 AM
#11
Stormtrooper armor is extreamly powerful. So it would stand to reason that Darth Vaders armor would be even more powerful being the Emporers apprentice and being the most feared and powerful person in the galaxy....  [Read More]
Posted in: Of Jedi's & blaster hits
 TK-425
10-23-2004, 3:54 PM
#1
Hi. Question, how many BlasTech E-11 blaster hits would it take to kill a jedi?...  [Read More]
Posted in: JA Video
 TK-425
10-24-2004, 4:28 AM
#3
Whats fraps?...  [Read More]
Posted in: JA Video
 TK-425
10-23-2004, 4:52 PM
#1
Is there a way to make videos of JA SP? And how do you convert .demo files into movie files(avi, mov....etc...etc) O and is there a way to take screenshots of .roq sections of the SP game?...  [Read More]
Posted in: Cultist Destroyer?
 TK-425
10-23-2004, 5:37 PM
#13
Sure. I will use somthing els if I find it to be more realistic but this works for now:) I will mention you in the readme.txt btw....  [Read More]
Posted in: Cultist Destroyer?
 TK-425
10-23-2004, 4:34 PM
#11
Cool! Hay lassev could I use this in my Realism Project Mod (http://www.forumforfree.com/forums/index.php?mforum=realismprojectm&showtopic=3)?)...  [Read More]
Posted in: JKA community is dying (oh! the nostalgia!)
 TK-425
10-24-2004, 4:23 AM
#29
Yes, I agree with kergan, although the game isnt as huge as it was great mods like Dark Forces, Open Jedi Project...etc are very big deals and may bring back those who choose to quit I dont know but just maybe. I to was faced with this same question...  [Read More]
Posted in: cheats?
 TK-425
10-18-2004, 2:25 PM
#12
Yes but this dosent work for JA drive_atst - Ride an ATST And this is a little weird for JA taunt - kyle taunts (map to a key if you want) But the rest is for JA....  [Read More]
Posted in: cheats?
 TK-425
10-18-2004, 8:58 AM
#10
Um sam those look like JO cheats(Kyle taunts) This is the best place for JA cheats! http://www.gamewinners.com/DOSWIN/blstarwarsjediknightjediacademy.htm) Some submited by yours truly:D...  [Read More]
Posted in: Help with a weapon swich
 TK-425
10-17-2004, 4:02 PM
#5
What I wanted to do is change the Bryar to the blaster pistol model and the blaster pistol to another model(Hapslashes DH-17) and keep the MP model the same and then have each SP mission start out with the bryar instead of the blaster pistol. But wha...  [Read More]
Posted in: Help with a weapon swich
 TK-425
10-17-2004, 5:47 AM
#3
Its ok I found another way to do what I want. Thanks enyway!...  [Read More]
Posted in: Help with a weapon swich
 TK-425
10-14-2004, 2:10 PM
#1
What file makes the game use the blaster pistol at the begining of each mission? What I want to do is change it so that you start out each SP mission with the Bryar insted of the blaster pistol....  [Read More]
Posted in: Menus
 TK-425
10-14-2004, 2:04 PM
#3
Thanks!...  [Read More]
Posted in: Menus
 TK-425
10-14-2004, 5:49 AM
#1
I need help with the menus! I want to change the weapon binding text and the weapon stuff under "rules" in MP. And I have no idea on how to work with them. Please somone I need help....  [Read More]
Posted in: Hapslash's first person blaster problems
 TK-425
10-14-2004, 5:58 AM
#3
As far as I know. Yes....  [Read More]
Posted in: Hapslash's first person blaster problems
 TK-425
10-08-2004, 6:08 PM
#1
Hapslash is having trouble with his first person improved E-11 blaster model. Here is a quote from his forum. "The problem I was having was that the blaster was invisible, but would become visible (sans textures) for a split second while firing...  [Read More]
Posted in: Hapslash's first person blaster problems
 TK-425
10-08-2004, 5:05 PM
#1
Hapslash is having trouble with his first person improved E-11 blaster model. Here is a quote from his forum. "The problem I was having was that the blaster was invisible, but would become visible (sans textures) for a split second while firing...  [Read More]
Posted in: Thumbs.db file
 TK-425
10-10-2004, 6:15 AM
#14
I know just nothing worth being in the pk3s...  [Read More]
Posted in: Thumbs.db file
 TK-425
10-08-2004, 6:12 AM
#11
Originally posted by Nokill np my hard to understand jedi words are not for the weak minds under us hehehe :D Right:rolleyes::)...  [Read More]
Posted in: Thumbs.db file
 TK-425
10-07-2004, 6:33 PM
#9
Originally posted by Nokill yust delete it and see whas i dos not do when its gone then you know ;) He means. "Just delete it and see what it doesnt do when its gone then you know ;) " On another note. I have deleted them everything wor...  [Read More]
Posted in: Thumbs.db file
 TK-425
10-03-2004, 5:17 PM
#4
I know it does somthing!...  [Read More]
Posted in: Thumbs.db file
 TK-425
10-03-2004, 9:22 AM
#1
What is it and how do you open them?...  [Read More]
Posted in: Problems with EffectsEd
 TK-425
09-30-2004, 5:49 PM
#5
Right....  [Read More]
Page: 11 of 17