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TK-425

Latest Threads

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Posted in: Is SWRC worth making a mod for?
 TK-425
08-13-2005, 9:01 PM
#1
Being that the modding community has been non existent, do you think RC has much life left?...  [Read More]
Posted in: Just another FPS?
 TK-425
05-18-2005, 12:00 AM
#1
What would you say to someone who is a big fan of Star Wars, very articulate, knows the characters from head to toe, doesnt quite like the way they are represented in SWRC, and doesnt want to play just another FPS, but wants something special in his...  [Read More]
Posted in: Faces.
 TK-425
04-22-2005, 8:26 PM
#1
Ok guys, I have lots of questions. But in one package. Can someone be so kind as to tell me the faces (polys) that each model has? Mostly I'm interested in SP models....  [Read More]
Posted in: Modding tool release date question
 TK-425
04-20-2005, 11:03 PM
#1
Nice to see everyones alive. The boards have seemed to be dead for a while. Anyway, I have a question. When do you guys think the Modding tools will be released? And I see here some people can get UnrealED to work with SWRC. How? I didnt think it w...  [Read More]
Posted in: Banner
 TK-425
03-20-2005, 2:08 PM
#1
What font is used in the banner above?...  [Read More]
Posted in: Q&a
 TK-425
01-23-2005, 2:39 PM
#1
What ever happend to the Q&A thread?...  [Read More]
Posted in: Jo problems
 TK-425
01-23-2005, 5:06 AM
#1
I am trying to convert a mod for JA to JO and I dont know that much about outcast so I will show you my list of problems and you guys can tell me how I can fix it. 1.How would I change npc weapons 2.How would I change npc force powers 3.The Howler &...  [Read More]
Posted in: Test
 TK-425
01-09-2005, 12:31 PM
#1
Is there a known problem with the test npc? When I spawn the test it looks like a Stormtrooper without without a texture. I looked in the assets and the model isnt there!?!...  [Read More]
Posted in: Big problem with WinZip
 TK-425
01-06-2005, 5:27 PM
#1
I am having trouble with the pk3's. I am looking for this picture "gfx/damage/burnmark4" in a mod pk3 but its not there! Whats going on?...  [Read More]
Posted in: Boba Fett's jetpack
 TK-425
12-24-2004, 4:09 PM
#1
I have a question, how does Fetts pack work? Is it long range? Or more of a hyped up booster pack?...  [Read More]
Posted in: Realism Project Mod (official LF thread)
 TK-425
11-18-2004, 7:05 AM
#1
Hi, I am sure you have seen TK-8252's Star Wars Realism mod, but as you know he quit working on it for JA. But if you havent, the purpose of the mod was to add more star wars universe realism to JA. So I have been working on continuing the idea of th...  [Read More]
Posted in: Stormtrooper Mod
 TK-425
11-13-2004, 6:43 AM
#1
I am planning on a mod that basicly completly changes the game into imperial stuff. More to come on it after the game is out....  [Read More]
Posted in: Swegwt?
 TK-425
11-12-2004, 5:46 AM
#1
Does anyone have the SWEGWT?...  [Read More]
Posted in: Shader problems
 TK-425
11-02-2004, 9:26 AM
#1
Hi I want to make the force protection/absorb to have no blue or green effect. So I am working with the effects.shader and close to the bottom of the shader file there is a link to a picture. It was called protect or somthing like that so I put null...  [Read More]
Posted in: Sound/Video upload sites
 TK-425
10-28-2004, 7:24 AM
#1
Does anyone know of a website that I can upload audio/video?...  [Read More]
Posted in: Flesh/Wall_Impact
 TK-425
10-28-2004, 3:50 AM
#1
Dont worry I am downloading the demo but I was wondering what the flesh/wall_impact efx looked like that you guys are using? If you could post some screenshots it would be nice. Depending on what thay look like I may need them for my mod....  [Read More]
Posted in: Testers please
 TK-425
10-26-2004, 3:09 PM
#1
Could somone download these and use Dynamic Glow and take some pics and post them here so I can see what thay look like? http://lucasfiles.com/index.php?s=&action=file&id=517 I would do it myself but my Video Card dosnt support it....  [Read More]
Posted in: I have some questions.
 TK-425
10-24-2004, 4:23 AM
#1
Hi. I have a couple of questions. How do I disable the effect for force rage, force protect, force absorb? I know its a shader but how would I disable them? And I want to make the datapad, weapon selection screen(for the beginning of each mission) a...  [Read More]
Posted in: Of Jedi's & blaster hits
 TK-425
10-23-2004, 3:54 PM
#1
Hi. Question, how many BlasTech E-11 blaster hits would it take to kill a jedi?...  [Read More]
Posted in: JA Video
 TK-425
10-23-2004, 4:52 PM
#1
Is there a way to make videos of JA SP? And how do you convert .demo files into movie files(avi, mov....etc...etc) O and is there a way to take screenshots of .roq sections of the SP game?...  [Read More]
Posted in: Help with a weapon swich
 TK-425
10-14-2004, 2:10 PM
#1
What file makes the game use the blaster pistol at the begining of each mission? What I want to do is change it so that you start out each SP mission with the Bryar insted of the blaster pistol....  [Read More]
Posted in: Menus
 TK-425
10-14-2004, 5:49 AM
#1
I need help with the menus! I want to change the weapon binding text and the weapon stuff under "rules" in MP. And I have no idea on how to work with them. Please somone I need help....  [Read More]
Posted in: Hapslash's first person blaster problems
 TK-425
10-08-2004, 6:08 PM
#1
Hapslash is having trouble with his first person improved E-11 blaster model. Here is a quote from his forum. "The problem I was having was that the blaster was invisible, but would become visible (sans textures) for a split second while firing...  [Read More]
Posted in: Hapslash's first person blaster problems
 TK-425
10-08-2004, 5:05 PM
#1
Hapslash is having trouble with his first person improved E-11 blaster model. Here is a quote from his forum. "The problem I was having was that the blaster was invisible, but would become visible (sans textures) for a split second while firing...  [Read More]
Posted in: Thumbs.db file
 TK-425
10-03-2004, 9:22 AM
#1
What is it and how do you open them?...  [Read More]
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